Capasso's forum posts

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#1 Edited by Capasso (45 posts) -

I got pretty close I think. Everyone seems to mix up the green/blue

#2 Posted by Capasso (45 posts) -

I might not be the target audience for most of the content you produce Patrick, but I usually enjoy the "worth reading" articles. I just wanted to put out there that releasing them on Fridays made me more interested in checking them out, if only because I would do it during the weekends when there's usually no new content on the site and they would work as some kind of "summary of the week".

#3 Posted by Capasso (45 posts) -

You won't ever reach everybody's expectations. I'm sure there are Demon's Souls out there that hated Dark Souls for one reason or another, two of them probably being the easier learning curve and "lack" of cheap moves by the game. Dark Souls in many aspects was a better game by avoiding the abundance of "enemies waiting around the corner" and "I would never know this thing happens if I didn't die here before" situations, and due to "easier" last bosses that didn't demand cheap tactics to beat if you weren't really good at the game (I'm looking at you Flamelurker). The same will probably happen with DSII: some of it's quirks might end up "fixed" by the developers and some hardcore fans will complain about it.

Personally I think Dark Souls is shaping up to be, at the very least, a competent sequel.

#4 Posted by Capasso (45 posts) -

@sub_o: Miku-chan would fit right in with the Persona crew.

#5 Posted by Capasso (45 posts) -

I might not be the most well informed brazilian, but I was unaware of that incident. That said, I checked what happened and the reporting is, at the very least, misleading.

The murder happened during an amateur soccer match on the countryside of one of the poorest states of Brazil. Both players and referee were locals. It has absolutely no connection to the world cup, other than it happening during a soccer match.

#6 Posted by Capasso (45 posts) -

One thing you have to realize when you decide to try a crowdfunding system for any kind of product, especially one as hard to grasp as software, games included, is that there will be people who will gladly accept the values proposed and take it as a step to have, hopefully in a timely manner, something in return. On the other hand you'll have those that will scrutinize the values, the staff qualifications, try to gauge how successful the product might be, it's team dedication, anything really, to convince themselves, and possibly other on the fence, that this is or isn't a good investment.

Personally I think that's fine, some accountability on how you're intending to spend my (potential) money on your product is only fair. The problem comes with all the cynic, accusatory and discrediting wording that invariably emerges and engulfs most attempts at a more serious discussion about those things. Particularly on the previous article about Skullgirls I made a couple observations about the values that were readily answered by one of the members of the development team, and that's how I think this ideally should go: if you want to be transparent about your project and it's costs, be ready to answer some, maybe to you, dumb questions and that hopefully will garner you some positive feedback. In my case I'm still debating on donating or not, but only because I don't know if I'll have the funds to do so yet; the Skullgirls team convinced me it's a good cause for a good game.

Now, if you're not dependent on crowdfunding you can be as coy as you want with your money, as long the final product isn't complete garbage and forces us to ponder if something happened along the way.

On a somewhat related note, an interesting and recent video of a panel the Skullgirls team did right before the indiegogo campaign started. They talk about development, office politics, stress and the crazy amount of work needed to make a 2D character come to life:

#7 Edited by Capasso (45 posts) -

@ravidrath: Right. Crazy how much effort is needed to animate a character in a somewhat timely manner. Maybe what I'm missing - I checked the Indiegogo page and couldn't find - is some description of the main staff, their roles and what they do on the project to make it happen.

#8 Posted by Capasso (45 posts) -

What I don't quite understand on their math is the fact they have 8 in-house staff, but none of them do animation, testing, hitboxes or audio? What are their roles then, besides programming and managing the whole process?

#9 Edited by Capasso (45 posts) -

Just listened to the first one ("about games" or so they said), with wesley crusher as a guest. The pandering and ass kissing is kind of annoying, but Gaben is a great enough guy to make it interesting. It's always good to hear that Valve wants to make the game dev and marketing as open and collaborative as possible, and everything he said just but confirms that they're really pushing some kind of hardware platform for games with some innovative tech behind it.

#10 Edited by Capasso (45 posts) -

Dark Souls is a very methodical game. The first couple times you get through an area you have to, ideally, check every corner before turning, avoid running and keep your shield up at all times. Leveling your character is important, and vitality and endurance are probably the stats you should focus early on, increasin dex/int/faith/str only enough to equip the weapons/spells you wish to. Don't neglect saving some souls to improve, especially, your weapon on the blacksmith. Having a +5 weapon early on is real useful.

Spears are good beginner weapons, since you can poke enemies with your shield up with it, personally I felt it really beneficial throughout the first 20-30 soul levels. A regularly good starting class is the pyromancer, since it gives you quite a bit of room for leveling up your stats the way you wish, and gives you access to a couple spells early on that are really useful against bosses. You don't need them, but they definitely help.

To kick you have to tap forward and press the button (R2?) at the same time.

Try to avoid using too many guides and spoiling your first playthrough. As a thumb of rule there is a bonfire near every boss fight. You might have to run past trash mobs/unlock the passage/hit the illusory wall that is hiding it, but they're there, use the messages written by other players to guide you to them.

If a boss is too hard you might want to call help from npcs/other players. To do that you have to unhollow and use someone elses white/yellow summoning sign on the ground. They're are usually located near a boss area fog, but you can only see them if you're human. To turn human you have to: 1-equip and use a "Humanity" or "Twin Humanity" item from your inventory; 2-sit on a bonfire and then use the "Reverse Hollowing" option that shows up. By doing that you character appearance goes back to normal and you can summon and be invaded by other players. You only stay human as long as you haven't died, so you'll usually want to turn human before fighting a boss that you think you'll need help with.

Don't be afraid to be "cheap". The game will sometimes give you the opportunity to "snipe" enemies, kick them off ledges, hide somewhere the boss can't really hit you, you might as well take them since it'll try to fuck you up at every turn.

If you ever get cursed you can buy an item to remove it from Oswald of Carim the laughing npc by the first bell.

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