captain_max707's forum posts

#1 Edited by captain_max707 (538 posts) -

A great example of how diegetic and non-diegetic music can work together to create an amazing scene is the intro to the Bioshock Infinite Burial at Sea Episode 2. The way they layer non-diegetic music to form transitions between the diegetic music sources from is incredibly well done, and feels so natural that I never even considered it until a professor brought it up and had my class analyze how they did it.

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Pure non-diegetic music is what makes up most game scores, and the most iconic scores are pretty much all non-diegetic. Master Chief wasn't blasting Marty O'Donnell's score out of the speakers of his warthog, orchestras don't follow you around in Final Fantasy, and so on. Diegetic music is a tough thing to pull off, but what I find really interesting is the mixing of the two like the example above. While soundtracks are often key in creating an emotional connection to a game (trying to avoid absolutes here...), intelligently used diegetic music can create really immersive experiences. To combine them without it being immediately apparent to the player is a really cool concept that could make for some interesting experiences to say the least.

#3 Posted by captain_max707 (538 posts) -

I have been learning to use gamemaker so I'll give it a shot! Hopefully school won't be too busy at that point..

#4 Posted by captain_max707 (538 posts) -

@mikelemmer: Having just flown from Boston back home to California (and starting at lots of farmland from the plane for hours) I'd say it looks pretty much spot on, especially the interchange.

#5 Posted by captain_max707 (538 posts) -

These are awesome! Thanks for doing this!

#6 Posted by captain_max707 (538 posts) -

To name a few..

  • Myst and Riven (I guess it counts, even though my dad bought them when they first came out I played them, plus HD remakes)
  • KotOR 1 and 2
  • Jedi Knight (Academy and Outcast)
  • Republic Commando
  • Far Cry 2
  • System Shock 2
  • Year Walk

There are probably more. It's a pretty easy thing to do, especially when they're games that you played when you were younger or rereleases on Steam that do away with needing a disc.

#7 Posted by captain_max707 (538 posts) -

I highly recommend Gemini Rue if you like adventure games. I also love Myst, but that game is definitely not for everyone...

#8 Edited by captain_max707 (538 posts) -

Off the top of my head getting the Scarab Gun in Halo 2 took me a while. If I recall it involved a frame perfect glitch where you board an enemy banshee right where the level switches in Metropolis. I had to get the thing to follow me through the tunnel, not get killed by my teammates, unstick it when it got hung up on geometry, and not board it before the load, as it would despawn if you just tried to fly it through the tunnel. I think I did it when I was home sick from school. Obviously a great use of an afternoon.

#9 Posted by captain_max707 (538 posts) -

Thanks for making that, I was hoping someone might.

#10 Posted by captain_max707 (538 posts) -

Although I liked the first more than the sequel, Red Orchestra 2 is a fantastic game if you're willing to spend some time getting used to it. It's pretty unique and brutal game that is pretty tough on new players. Adjusting your play style around concealment and cover can be tricky for some people (as you die in one hit most of the time), but is really rewarding once you get it down.