That Chinese Room interview left a bad taste in my mouth. I mostly loved Machine for Pigs, it's build up of atmosphere in the start was excellent, it was then only towards the end when it kinda bellyflopped (coughtechnopigcough). The devs come off really sitting up on their high horse, with such derision in their tone when speaking of the use of jump scares and FPS players.
It's important to stick to your guns when doing creative work, but it's also important to respond to criticism with a level head. That said, I am not looking forward to their next release.