@brackynews Thank you so much for the mention and the compliment, Bracky! I'm with you -- I feel like the sense of community on the site has dwindled significantly in the past couple years and I miss the crap out of the quest system. You can expect to see me posting some follows in here in the near future.
Cathryn's forum posts
@vizjerie: Indie games are awesome -- spread some of the love around and tell your friends about them. Tell them to watch Indie Game: The Movie. There's nothing wrong with letting people who might be unaware of indie games that there's lots out there beyond the usual. It's always good to support what you've enjoyed through praise and recommendations.
Spring Breakers is pretty amazing. That Britney Spears sing along. Whew. Regardless of what's going on in the plot, its dream-like quality is very interesting. It's gorgeous to look at and the music is really good. Style over substance for sure.
I was about 14 when Kids came out. I didn't like it then, and I just watched it recently and it was even more difficult to watch now. It makes me horribly uncomfortable. One of my girlfriends growing up, who spent a lot of time in our town's skate culture still cites it as one of her favourite films of all time.
You can also get Persona 3: FES and Persona 4 on PSN, which is where I'd recommend starting. I played Lost Odyssey pretty recently and I don't think it's aged very well at all. If you like more action-oriented combat, any of the three Tales games on Gen 7 consoles are a good choice: Vesperia, Xillia and Graces F. Vesperia is often quite highly regarded, but it's combat is slower and a little more tactical than the others, where Xillia and Graces are much faster.
@pyromagnestir: I feel the same way. As much as they wind up doing with that stuff, it will never be enough. Hopefully, at least, they don't wind up scaling it back at all. That would be terrible.
haha, well, it's good you've found something to excel at. That reminds me of something that maybe Brad said on the podcast years ago (I think it was Brad, but it could have been one of the other dudes). He said that he had wound up doing the Thieves Guild and Dark Brotherhood stuff after the main quest and this, combined with his feelings about the lack of acknowledgement the Dragonborn received for solving everyone's problems, felt like his character was somehow traumatized by all this and thus had wound up on this dark path as a type of weird revenge.
@agathis: I generally don't play a lot of open world games, so I can't compare Skyrim much to other titles with similar scope. I think you're definitely right about the lack of player choice, however. That is the most difficult part of the game to deal with from my perspective -- the story doesn't have much weight because regardless of what you do with it, the outcome isn't interesting or satisfying and it feels like your actions have few consequences.