Memoirs of a LucasArts Alumnus (from 2007)
By cbake76 0 Comments
This was originally published on my 1UP blog on 9/26/2007, the week I left LucasArts. Only seems appropriate to repost here this week...
After two years, eight months and one day, Tuesday was my last day as a studio publicist at LucasArts. A lot of people seemed shocked by this -- heck...I'm pretty much shocked by this myself. I really loved it there, too. Great people...solid product...freakin' STAR WARS!!! But alas, when an amazing, spectacular opportunity like mine at Marvel crosses your path, you kinda have to take it...or regret it for a long, long time.
But like I said, I loved my time at LucasArts...and I thought it'd be fun to share some of my favorite memories. The stuff I can, anyway...
I wrote part of the opening crawl to the best-selling LucasArts game of all time, Star Wars Battlefront II. Simple as it may have been -- literally one sentence at the end with an ellipsis at the end to set the stage -- the fact that it's more or a less a part of Star Wars canon makes this my favorite single accomplishment at the company. (I'd tell you the exact sentence...but my copy of the game is packed right now.)
George sightings happened from time to time, and they somehow seemed to occur at the most ideal times...like when my uncle and aunt visited for about an hour, when a bunch of IGN editors came by and, my personal favorite, when my old pals from Ziff Davis showed up for a visit. It was during this last visit that I had my closest George encounter, as we both filled up our glasses at the same time at the soda fountain in the dining commons. I didn't think to look at what fine carbonated beverage he chose to quench his thirst.
George sightings with his famous director friends also happened a couple of times. Although, in my case, "sighting" isn't exactly the right word...more like "hearing," as I only heard him with the likes of...well, I probably shouldn't name names here.
I searched the LucasArts archives once for a G4 special on Tim Shaffer (and then a couple years later for the exhibits I'll mention a bit later here). We're talking hundreds -- maybe even thousands -- of pieces of concept art here. There's some really beautiful stuff in there, and I was totally geeking out, even if I wasn't entirely familiar what I was looking at at times.
I saw Episode III twice before it came out. Once on May 7 (two Saturdays before its release) and then again a couple of days before release the day before E3 2005 began. Hate on it if you like...but I love this flick.
Seth Green visited to debut the Star Wars Robot Chicken special. It was awesome and happened a good six months before it actually aired. On a related note...
Seth McFarlane visited to debut the Star Wars Family Guy special. We only got a two-day sneak-peek on that one...but it was good stuff!
Seeing the process of game development at level you just don't get as a journalist was fascinating (though I guess I'm in for an even closer look now!). The evolution of The Force Unleashed, for example -- seeing it go from an idea on paper to the sweet final product it's destined to be -- was a real treat. And speaking of that game...
I got to write and edit character descriptions for Hasbro toy packaging for their TFU toys. I guess I won't know for sure they went with it until I see the toys next spring...but there's another cool geeky thing I can't believe I did.
The Wicket blog was perhaps my favorite work-related long-term project I ever did. For the blog -- how should I put this? -- Wicket the Ewok told me his thoughts on Ewok abuse in Star Wars Battlefront II and his desire to be playable character in LEGO Star Wars II, and then I posted them for him. Yeah, "he told me." I guess that's one way to put it.
I was featured in Star Wars Insider magazine in their "The Way We Were" section. Check it out. And thank you, Mary Franklin! You're the best!
The "History of Star Wars Games" and "25 Years of LucasArts" displays I did for Star Wars Celebration IV and Comic-Con 2007, respectively, rank right up there in "favorite long-term project." There may have been a missing game here and there, but let's just say my eBay seller feedback score is a lot higher now as a result of doing this! Each game display was accompanied by a video of gameplay for every applicable game ever created. A ton of work, but a ton of fun, which led to a strong performance in...
Shake the Bake was pretty awesome at Comic-Con 2007 and, even more so, at Star Wars Celebration IV. It really made me feel like a Star Wars game/LucasArts game know-it-all. Or at least a know-most-of-it-all.
I wrote a slogan for LEGO Star Wars II. Check out the first trailer for the game, and at the end the dude with the kid-friendly voice says, "May the Force build with you." That was me!
I even named a game once. That was cool. (But then it was canceled, and that wasn't as cool. Traxion.)
I went to Australia. It was a great time. I want to go back.
The Letterman Digital Arts Center is a sight to behold. Every day I would pass ILM props used in movies, from flattened Judge Doom (Who Framed Roger Rabbit?) and Han Solo in carbonite to matte paintings for Ewoks: The Battle for Endor and, everyone's favorite, the clouds from Hook.
Trivia Night was a blast. I talked about it beforehand and begged you for donations here. And, as it turns out, the Robot Chicken Palpatine went for a LOT more than the mere $600 I bid on it...
I learned a lot while working with some amazingly talented coworkers. You know who you are. Thank you so much.
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