The best lies deserve to be true...

Not really sure where I will go with this, but there has been a lot of use of "LIES" and "THE TRUTH" lately, and usually with greatness as result. I can't believe that I've missed out on Jeff's Audioboo until now, and it's gotten me interested in the booing, to me it strikes a balance that is quite rare.
Well, I'm not going anywhere with this, It is early and my coffee is still trying to bubble into existence, I was merely hopeful that this would shake some more words loose and get me going. Anywhere. Nevermind.

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Writing reviews...

...is a pain in the ass.


I know that I'm usually too much of a perfectionist when it comes to anything I produce, but there are other things in the way as well.

It's surprisingly hard to not write exactly what a dozen other reviewers have already written, because that's what happens when you have to nail down your thoughts on a page... I really think the podcast or discussion format would suit me better, but then I wouldn't get free games to play, not as easily at least.


Meh, let's not kid ourselves...


Anyway, should try to get this finished so I can get cracking on this autumns bounty.

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Sweet salvation...

Great joy and conflagulations; the Endurance Runs are up! 

 The sources of so much joy and fury...

...retroactively as well, I see now.

This is all very good, not only for me and my addiction, but it started looking almost like the unruly masses were a few breaths away from a digital riot... While I shared their pain, I couldn't really share their misdirected passion. I started wondering why an obstruction to the weekdaily updates would cause such panic. I know I can't answer for the other members of this splendid community, especially not the ones who after less than half a days delay immediately started jumping to conspiratorial conclusions that the publishers or other people connected to the game had demanded a stop and removed content and whatnot, and that this was indeed the definite end of this ER...  

Anyway, I know that I enjoy having something fairly constant to look forward to, especially since I'm studying, and mainly writing essays and projects at the moment. But it's not just the routine aspect of it all, the important part is to get to look forward to something, experience joy, get some satisfaction, to finally start looking forward to the next one again...

I probably had more points to make when I started writing here, but I have been watching the runs while typing, so... But what I want to convey is that, especially in this age, we need all the christmases we can get.

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Why I smoke...

Just in from the balcony, the night is lively, as is proper on a Friday in the middle of town. I realized I have never asked myself that. Don't really need to, only other people do. 

Regardless, I had fifteen unrelated things to write about while I was smoking, and none at the moment. I guess I need a laptop for my balcony...

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Alternatives to Zach as a narrative concept/immersion element?

One of the main reasons I got enthralled by Deadly Premonition, besides the obvious ones such as my love for twin peaks, weirdness, alternate world horror and original zombies, is the way the game uses Zach.
I've seen some mixed opinions and interpretations of Zach here, but most people seem to merely focus on his place in the plot and backstory and whatnot. I feel that Zack is one of the best attempts at bridging the gap between the player and the player character. A trauma-induced second personality that the protagonist confides in, consults, and ultimately hides behind when exposed to new threatening situations is in my opinion one of the best solutions I have yet to see. Amongst other things it enables some smooth plot exposition and gives the reason why, in this case, agent York is merely watching from the back seat as it were, while someone else is at the wheel.
I would love to see, or create, more innovative approaches to this. I've always had a soft spot for a mental second, but it mostly ends up being an antagonist... Which isn't always bad, but not what I'm out for.
The place of the player, and the general narration is something many games stumble and fall over, and not much innovation is present. It would be great to see more inspirational examples, or hear general thoughts on this as well.

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Quests, quests, quests...

These quests are killing me, but in a kind of good way...
 
I really think they are very good overall, even though they draw out the worst in some, but no matter. Now I've spent too many hours on them already, time for a break...

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Timezone-induced distractions...

This is bad. As many others here I'm hooked on the wonderful Endurance Runs, and they are truly a wonderful moment of any weekday, but since I'm 7-8 hours ahead of the Giant Bomb crew, I get them in the middle of the day.
This in itself shouldn't be a problem, and the time and focus sacrificed to enjoy these videos are definitely acceptable in themselves. What really gets me is the constant breaks to run over and check the Videos-page to see if anything has come up.
...Even when I know that it's still in the middle of the night over there.
 
I just can't let go until I get my daily fix!

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Consequences of constant questing...

Well then, it finally feels like the worst of the madness surrounding the new Quest system has settled a bit. At least for me...
The allure of experience points and achievements is truly a powerful thing, at least to people that roam this site, particularly to people like me.
The first day I saw the new stuff on the sight I just casually started off looking around, and literally spent all of the day here, desperately chasing quest sets... But all the time wasted aside, in the end it was quite beneficial; I'm much more comfortable with how the site is organized than before, especially the wiki and the forums, and after wasting all that time I got a bit inspired and started writing and editing more articles. So far so good, we'll just see how long it will last.
 I really should dedicate some time for my own projects, but I feel that this is a good way of getting warmed up...

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Well then...

Looks like these quest-thingies will be sucking up alot of my free time here, might as well squeeze out a blog post here as well.
 
I haven't really decided if I should devote myself to scribblings here, but just writing this short bit feels kind of good, so I just might continue at a later time.
 
Right now though, it's off for the hunt!

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