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cettu

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cettu

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#1  Edited By cettu

I was actually just wondering how long this thing was, so thanks for the information!

Also grabbing the full game day one, but the demo will help tide me over this final month of waiting.

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cettu

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Thank you so much for bringing the color back!!!

Personally I'm loving the red you used, but I wouldn't be against darkening it a bit, if it's really bothering a lot of users.

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cettu

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Woah! Congrats, you guys!!!

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cettu

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#4  Edited By cettu
@theadmin said:
@johnymyko said:

...

Not to mention that it's very difficult to see which are links vs just regular text in the description box.

@wemmick And this is why I (and others) have been asking for y'all to bring back the red links (and names, and really wherever it extended to in the old design) since the day we got this new look.

Not only would it bring back some lost personality, it would also fix this problem (which extends to the forums and the wiki) of not being able to easily distinguish between linked content and underlined text, unless you hover over them. Please bring back the color! I haven't been constantly posting about this issue here since that would be annoying, and I assumed it was something you've been looking at. But nothing's really happened on that front to my knowledge, so I'm mentioning it once more.

Not to be all negative, I have to say the new video page looks much better in my eyes. And as long as you also bring back the embiggen feature or something similar (which you've acknowledged, thank you), I'm all good on that front.

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#5  Edited By cettu

Will have to keep an eye out for this one, it sounds right up my alley!

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#6  Edited By cettu

@lentfilms: Thank Aidios!!!

I'm now so much more confident in this project. Now let's hope that NISA will give them, and their internal team the time and resources to make this the best localization possible.

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#7  Edited By cettu

I'm VERY conflicted. On one hand I'm immensely happy that this game is finally being brought over, but on the other, NISA's track record is very spotty, like you alluded to, and so I really hope they do right by the game, and the series as a whole.

And yeah, I'm also looking forward to that panel tomorrow. It sounds promising and exactly like something I hoped would happen in a case like this; that they'd bring on some of the very talented people who worked on the previous titles (many of whom are currently working as freelancers, and no longer beholden to XSEED).

Speaking of which, I hope this tweet from Rean's English voice actor means what I think it means:

@chrispaul92 said:

I'm really excited that this is finally getting localized, but am definitely worried that XSEED is handling it.

Isn't handling it, I think you meant.

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#8  Edited By cettu

Thanks a lot for your hard work, folks. There's a lot I like about the redesign, but here's something I hope could be brought back, improved, or implemented:

I really, really miss the red text. It looked great and made for better legibility, in my opinion. And right now, linking content to text is indistinguishable from underlined text, unless you mouse over it.

This problem extends to the wiki. If there's, for example, something like a term or a character that has its own page on the wiki that I've wanted to highlight in my submission, I've usually linked the word to it. Sometimes it's for a perfectly valid reason, and sometimes I did it for laughs, like I've seen many users and crew members do (in their reviews for example). Now it looks like, from the outside looking in, that I've just been underlining words seemingly at random. I'm probably guilty of overdoing it, but I personally thought it was useful, and a lot of fun to do. It certainly got me to browse the wiki a lot more.

If there's something else I don't especially love is how large the top slot is on the front page, but I'm just reiterating what others have already said. The crew is seriously gonna have to up their thumbnail-picking skills if this is what we're stuck with, since very often the image looks so stretched out and pixelated while on desktop (which is what I'm using 95% of the time) that it's kind of painful to look at.

Finally, I'd also like to request the "Mark As Watched" feature. It's something I've wanted for a long while, and now that we're revamping things, this could be the time to implement it. I'd get a ton of use out of it, at least.

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Really digging the animation! I love the art style they've used here. And it's something of a dream come true for me personally to hear all three main singers from their respective games (plus Lotus Juice!) collaborating.

These are all fresh off a live stream Atlus held at Tokyo Game Show 2018, earlier today.

Here's some gameplay from the opening moments of the game. It's all in Japanese, but I think you'll get the gist, especially if you've played the first one.

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And here's a very lengthy and tough fight against an FOE from later on in the game (fight starts at 9:40).

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They also previewed some songs from the game, the latter four seem to be battle themes.

  • 0:00 Cinematic Tale
  • 1:39 Invitation to Freedom (Persona 5)
  • 2:49 Remember, We Got Your Back (Persona 4)
  • 3:53 Wait and See (Persona 3)
  • 4:54 Pull the Trigger (Persona 3 Portable)
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We were also shown the results to the character popularity poll that was held earlier this month, in which anyone with a Twitter account could vote.

The results may surprise you:

"The top 10 favorite characters who appear in Persona Q2: New Cinema Labyrinth, voted by the fans, are the following:

  1. Persona 3 Protagonist - 22,680 votes
  2. Persona 4 Protagonist - 9,460 votes
  3. Persona 3 Female Protagonist - 3,698 votes
  4. Yosuke Hanamura (Persona 4) - 2,932 votes
  5. Goro Akechi (Persona 5) - 2,805 votes
  6. Persona 5 Protagonist - 1,322 votes
  7. Ann Takamaki (Persona 5) - 741 votes
  8. Shinjiro Aragaki (Persona 3) - 669 votes
  9. Yusuke Kitagawa (Persona 5) - 609 votes
  10. Makoto Niijima (Persona 5) - 499 votes"

Full details on what went down during the stream, and what's been shown of the game at the show can be found at Persona Central who've done a great job of covering the event. Once again I'm just regurgitating what they've gathered, really. There's been some news around Catherine: Full Body as well, for those who might be interested: https://personacentral.com/tag/catherine-full-body/

Persona Q2 is coming out in Japan on November 29th, so in about two months. There's been no word on the Western release (that's surely happening) as of yet.

If I had to guess, we'll probably get a date or a time frame at the very least, around the time that the new Dancing games are released. When they were revealed, they were initially slated for early next year, but they've since been moved to December 4th, 2018.

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#10  Edited By cettu

Aaaand here's number two! (These subtitles aren't embedded, so make sure you enable them first.)

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