@YukoAsho said:
@MordeaniisChaos said:
@ch13696: Gamestop started this whole mess by making most of their money by screwing over the people that make the video games.
Why was it not a problem 10 years ago, when game publishers could have easily just squeezed Gamestop right out of the picture by simply not shipping product to them and making it impossible to buy the game of the moment there? Why is it only a problem now, despite the fact that new games are clearly selling absolutely fantastically? This is about games costing too much money and the returns on investment getting smaller and smaller. That the gaming industry dares to demand privileged treatment compared to other entertainment industries shows just how broken the business model is, and that's the only reason we're seeing this nonsense.
Remind me again of the large retail power that makes all of it's money by selling used music or movies? Maybe you should know what the fuck you are talking about before you spout out total shit. And 10 years ago, perhaps they didn't expect gamestop to be a complete monopoly and that used game sales would end up being half of Gamestop's fucking revenue. I don't give a fuck if it's because the industry didn't have 10 year foresight, it doesn't matter, because that doesn't make it ok. It effects the lives of developers that had no ability to get such a thing to happen, new kids starting careers, etc. If they sold those games at low margins like they ought to, MAYBE it wouldn't be such a big deal, but if a video game retailer is making half of it's profits from used games that do not give a single penny to the people that work hard to make them, then I am pretty comfortable saying that it's fucking wrong. Think of all the awesome games that didn't sell super well that should have probably received sequels, that deserved it, that just didn't because of things like piracy and used sales. The money should go to the developers, so that they can make more games and not just have to focus on the cash cows. Games are expensive, and to start a project, you need to start with a lot of capital, and the less evidence you can give of it selling like hotcakes, the harder that capital is to come by. But if there is more money in the industry, more of those smaller projects like Enslaved and Shadows of the Damned could maybe make enough money to get another game out there and potentially do much better now that there is a little more awareness of the brand. Or at the very least, publishers like EA wouldn't just say "fuck you" to their smaller projects and let them fend for themselves, they could actually give a few bucks towards marketing.
Remember, games aren't made by large corporations, they are made by teams of human beings who have a passion for making shit for you to bitch about being terrible, who often have families to support and work harder than a lot of the idiots in the gaming "community" do.
All I read was "fuck one large corporation and praise the others". Anyways, who cares if Gamestop is giving only $10-20 for a game and selling it for $50. People apparently don't mind that and just sell the games anyways. Once Gamestop buys it, it's their property. They can sell the game for however much they want. And it's not a monopoly because there's other retailers that do the same thing. I can easily take my game to Best Buy and they would give me the same amount for the game. I can also sell the game directly to Amazon and they would give me less than what Gamestop would give me also. So I fail to see the monopoly in Gamestops business. If you want to punish Gamestop then you will have to punish every used game seller. Wal-Mart, Best Buy, Amazon, Craigslist, e-Bay, etc.
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