Quick Impressions of Legendary for Xbox 360

Every six months or so, I enjoy playing through a low budget game. I like the stripped down feeling these games have. There aren’t 56 weapons to choose from, you aren’t lost in a huge open world, and the game designers don’t waste your time with hours of expository dialogue in cutscenes.

Legendary was a perfectly satisfying short game for me. The game is very linear, putting the player through many different corridors, sewers, and office buildings. I never felt stuck at any part of the game, the levels were designed very well to keep me moving forward. This would be a negative for many players, but I found it fun to always be moving on. I enjoyed slaying the occasional gryphon and minotaur, but I got pretty sick of all the werewolves. I picked this game up for $5, and I got more than my money's worth.

 

1 Comments
2 Comments
Posted by chakan

Every six months or so, I enjoy playing through a low budget game. I like the stripped down feeling these games have. There aren’t 56 weapons to choose from, you aren’t lost in a huge open world, and the game designers don’t waste your time with hours of expository dialogue in cutscenes.

Legendary was a perfectly satisfying short game for me. The game is very linear, putting the player through many different corridors, sewers, and office buildings. I never felt stuck at any part of the game, the levels were designed very well to keep me moving forward. This would be a negative for many players, but I found it fun to always be moving on. I enjoyed slaying the occasional gryphon and minotaur, but I got pretty sick of all the werewolves. I picked this game up for $5, and I got more than my money's worth.

 

Posted by Jasta

It's a good thing that people who have a similar mindset to you are few and far between. Because as long as bad games sell bad, developers will think twice before making another one, at least that would be the ideal situation.

Fair play to you though, I guess someone has to do it. 

=D