| Total Reviews Written | 11 Reviews | Your Average Review Score | |
| Community Votes | 1 out of 2 users recommended your reviews | Total Comments On Your Reviews | 2 Comments |
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Hitman without the hit. Or the man.
(X360)
Most every game, like it or not, falls into one of several well established genres. There isn’t anything necessarily wrong with this either. Sometimes I want a shooter, sometimes I want to race, sometimes I want to grind for meaningless stats while listening to spiky haired protagonists say ‘…’ With ...
Reviewed by chamberlain on May 26, 2009
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A welcome relief from souless blockbusters.
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I would like to think that I am not a sucker. I have never responded to emails from a Zimbabwe based legal firm asking me to send them money so they can transfer a long lost inheritance to my bank account. I have never purchased anything from a television infomercial, ...
Reviewed by chamberlain on March 9, 2009
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Why can I play with myself?
(X360)
Prior to the release of Street Fighter 4 the anticipation and hype levels reached second coming of Christ levels in some circles. Prophesied by Super Street Fighter II HD Remix, Street Fighter IV would gather all loyal fighting fans and take them away to the same heaven that American arcades ...
Reviewed by chamberlain on March 9, 2009
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Old musty ownage.
(XBLM)
R Type originally came out in 1987. This is not exactly ancient history, but it is quite possible that a good chunk of new gamers have either never heard of it or, worse, never bothered to play one of its many, many sequels. R Type Dimensions is an attempt to ...
Reviewed by chamberlain on Feb. 10, 2009
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1 out of 1 found this review helpful. |
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Silent Hill: The Movie: The Game: The disappointment
(X360)
The Silent Hill series, up until recently, has been all about singular, frightening moments that stay with me for days. Silent Hill opened with you being killed in a dark alley by knife wielding fleshy midgets; Silent Hill 2 had the now almost cliché scene of Pyramid Head getting his ...
Reviewed by chamberlain on Feb. 6, 2009
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Sony's field of bad dreams.
(PS3)
Little Big Planet is not the kind of game that a major publisher or console-maker whose name doesn’t begin with an N usually pushes to the holiday forefront. On the Microsoft side of the aisle, there are massive, multi-million copy-selling games like Gear of War 2 and Fable 2; both ...
Reviewed by chamberlain on Feb. 6, 2009
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0 out of 1 found this review helpful. |
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An excellent niche.
(PS3)
I am not a big fan of strategy RPGs, mostly because I am not very good at them. There is an element of patience and willingness to grind for levels that I simply do not have. As soon as the story stops advancing, I get bored. This is true for ...
Reviewed by chamberlain on Feb. 6, 2009
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Too much and not enough.
(X360)
Open world is the new light bloom: a lot of games have it, few of them need it, and even fewer use it in a way that makes sense. Done right, with a delicate balance between pointless exploration and scripted elements, it can extend the life of a game with ...
Reviewed by chamberlain on Feb. 6, 2009
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Still no nude code.
(X360)
It’s never easy to see an old girlfriend out and about with her new guy. Now imagine that she looks better, acts smarter, and is just in general a happier person then she was before. CORE, if they even still exist, was never good enough for Lara; she was just ...
Reviewed by chamberlain on Feb. 6, 2009
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Hot chick saves day, ruins game.
(X360)
Long, long ago when there were still American arcades that were not dominated by emo Dance Dance gangs and broken down Street Fighter machines, I remember stumbling across Dragon’s Lair. I was a child, and therefore not terribly bright, but I remember being completely transfixed, staring at the demo screens ...
Reviewed by chamberlain on Feb. 6, 2009
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Sir Mix A Lot was wrong!
(PSN)
Last year’s Ratchet and Clank Future left me pleasantly surprised. It was the first game of the series I had ever played, and when it ended all I wanted was more: more over the top weapons, more brightly colored seamless worlds presented at an impeccable frame rate, more intelligent platforming ...
Reviewed by chamberlain on Sept. 1, 2008
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