ChaosDent's forum posts

#1 Posted by ChaosDent (234 posts) -

I am not hyped. They seem intent on making it both action based and tactical. DA 2 did not give me any confidence they can achieve that. Even Inquisition is better than 2 (which I can hardly doubt!), it probably won't be what I want in the successor to the spiritual successor to Baldur's Gate. I'm definitely going to wait for a quick look, a WTF is and for the launch hype forum chatter to settle out before I really look into DA:Inquisition.

I am much more hyped for Pillars of Eternity, which does look like a true Infinity Engine successor.

#2 Posted by ChaosDent (234 posts) -

Surely PC is objectively the correct response, right?

I think it's cheating to count the whole 32 year history of IBM/Intel/Microsoft computers as one platform. You really have several different software platforms from DOS to 16 and 32 bit versions of Windows, and then 32 and 64 bit versions of Windows NT, which we are on now. There were also several major technology shifts as sound cards, then CD-ROM, then video cards were added to the platform. The transitions are hallmarked by very good backwards compatibility so the lines between them are blurred, but as you buy new hardware to play new games you will, over time, migrate to a new platform.

With that said, the Windows 9X period from about 1995 to 2002 has the best library. It contains the golden age of twitch FPS gaming, Infinity Engine RPGs, space/flight simulators, real time strategy games and turn based strategy games.

#3 Posted by ChaosDent (234 posts) -

I totally agree with @sin4profit, I prefer PC gaming for the flexibility and the legacy compatibility.

#4 Posted by ChaosDent (234 posts) -

@tothenines: You could say It plays like Heroes of Might and Magic crossed with Civilization. The biggest difference is you get to build cities and research really awesome spells! Also, the combat works differently since units don't stack and you have a limited army size (6 units in Age of Wonders III). All adjacent armies are drawn into a combat (for a maximum of 42 units) and the terrain features you are fighting over often have interesting structures and effects.

#5 Posted by ChaosDent (234 posts) -

I use the Sony MDR7506 headphones recommended by the wire cutter along with a Blue Snowball microphone. The extra space taken up by the mic is significant, but the sound quality is excellent.

#6 Edited by ChaosDent (234 posts) -

I'm using a mouse and keyboard, it's what I'm comfortable with from playing CounterStrike, Team Fortress Classic and Unreal Tournament back in the day. I was not great at these games then and I'm not great at Titanfall now, but I'm having fun with it.

#7 Posted by ChaosDent (234 posts) -

I'd say it was the smoothest online-only game launch I have been a part of. The Origin unlock took about 20 seconds and while connecting wasn't perfect, once I got into a matchmaking queue everything seemed to work very smoothly. I had to restart the game a couple times, but switching regions from the default got me into the system immediately.

#8 Posted by ChaosDent (234 posts) -

It's not a video game, but I would suggest Dungeons and Dragons due to the exhaustive list of mechanics and concepts that it innovated that have spread to nearly every kind of game:

  • Games as narrative delivery vehicles
  • The currently accepted concept of a role playing game.
  • Character Classes
  • Character Levels and persistent progression
  • Loot and gear
#9 Edited by ChaosDent (234 posts) -

If a game existed that literally no one would defend, it would not be released.

#10 Edited by ChaosDent (234 posts) -

31 here as well... I'm an amateur musician and my twin brother has a music major, is in a couple of performing bands and is a paid choral singer. We both loved Guitar Hero and still play Rock Band as often as possible, drunk or sober. We play on expert and can beat most 0-4 difficulty songs with 5/gold star ratings and at least pass most 5+ difficulty songs. It took us about 6-8 months of almost weekly play to pick up guitar and a bit longer for me to pick up drums in Rock Band at that level. Now we play once every month or two, but we are still able to jump back in at basically the same level with minimal warm up. I was even able to parley several years of Rock Band drum experience into actual drumming, but even that took months of work and retraining for me to get to a passable state and I think is a more or less unique case to Rock Band drumming.

My point is, rhythm games tend to have steep learning curves and high skill ceilings and I wouldn't expect musicians to be able to short circuit that learning curve. I think your aptitude for rhythm games mostly has to do with your ability to learn hand-eye coordinated patterns and your interest in them has to do with your interest in the music and presentation and your tolerance for the learning curve.