charlie_victor_bravo's forum posts

#1 Posted by charlie_victor_bravo (1229 posts) -
  • GTA 4
  • Animal Crossing DS
  • Matt Hazard Eat Lead (or whatever it is called)
  • Final Fantasy X-2 (combat system was not bad actually)

#2 Posted by charlie_victor_bravo (1229 posts) -

Time limits are part of the challenge, remove the challenge and you remove the fun.

Dead Rising 1,2 and OTR are good examples where they are used very well.

#3 Edited by charlie_victor_bravo (1229 posts) -

Original UFO: Enemy Unknown (1994) and Darklands (1992) about once a year.

Darklands is a very unique RPG that I recommend for everyone to try. It has lots of mechanics that are just not found in the other games. At first it seems that you really have no main quest but you can stumble onto it after a while. Your guys have to deal with effects of combat and aging. Weapons and armor have just two stats: weight and quality - and those tell how effective the item is for the job. Somebody wants you to take out a robber baron? First visit the towns near the barons castle so you can get the reward from multiple places. Then you have to decide what to do. Do you attack the castle gate directly, siege the castle, talk your way in or silently during the night climb the walls? You can even try to pray for divine aid. Depending on choices you then can fight your way through the castle, during dinner challenge baron to a duel, try to persuade him into abandoning his criminal ways or when everybody is sleeping, quietly set the whole damn thing on fire.

Original Xcom is still a good game and in a ways more deeper than the remake.

Edit: Since definition of "old games" is looser than I previously thought, I can add games like Dead Rising to that and I have on going playtrough as an evidence of that.

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#4 Posted by charlie_victor_bravo (1229 posts) -
  1. Random encounters will be replaced with procedurally generated encounters .
  2. Tifa will have 50% smaller breasts (with softbody physics and with subsurface scattered real flesh-like materials).
  3. Leveling is done in the 4 dimensional hypersphere grid.
  4. Default name for Cloud will be re-translated as "Nimbus".
  5. Nimbus's main sword is 50% larger (with softbody physics and with subsurface scattered real flesh-like materials).

#5 Posted by charlie_victor_bravo (1229 posts) -

Rules of PC gaming:

  1. Don't try to future proof.
  2. Don't buy new games - wait a while.
  3. Never pre-order.
#6 Posted by charlie_victor_bravo (1229 posts) -

Very enjoyable reading, so I encourage you to keep going - this game, as far as I remember, gets crazier and crazier towards the end.

#7 Posted by charlie_victor_bravo (1229 posts) -

More likely a bug on Adblock's side. I have had various sites do this lately.

#8 Edited by charlie_victor_bravo (1229 posts) -

Microsoft, but that might have to due to the fact that I had pretty low expectations. Sony and Bethesda are close, but backwards compatibility and hololens demo nudged MS past them.

#9 Posted by charlie_victor_bravo (1229 posts) -

I played whole lot of it back in the day - so much that I thought that I have had my fill. However, I am super interested to see how different it is.

#10 Posted by charlie_victor_bravo (1229 posts) -

@bradbrains: My Xbox 360 is not going to last forever - if there is piece of tech that plays those games, I am interested on it. Like everything, it is value proposition, right now there is not a console out there that has enough exclusives for me to buy it just based on that. Xbox One games + backwards compatibility comes close for being good enough deal to get one.