@deegee: The look is one of my main concerns at the moment, and at the moment I am not happy at what I got, that is why there is no screenshots of the actual gameplay. Lowres pixel work is hard and you really get to appreciate those who are good at it.
Edit: That said it will still be more retro throwback style of affair than something modern. Yes, it would be possible to make super jazzy P4-screens and animated FMV - segments but effort and time required would skyrocket.
I have been searching scripts (no sense do work that somebody already has done) that might be suitable and modifying them. I feel like have progressed pretty well building the core systems of the game. Also messing around with substring methods and regexp-foolery really twist mind into some crazy creative ideas.
Looks interesting. I wish you luck with this. Honestly, even if it just ends up being a bunch of screenshots and half-baked ideas I'd still consider it a worthwhile thing.
Yeah, this requires quite unique combination of time and motivation. I have been making half finished games over 10 years, so I know that this is likely outcome. One of my goals is to prevent this by making game in modular fashion and maybe even making it episode based. Idea is that this way at least I could manage to do the first chapter and then it could be released to Steam Workshop where others could carry it forward, if I run out of steam.
During the next week I take some time of from code-based stuff and do some tile and mapping work. I have to also run whole bunch of tests with the default battle system to see if it is good/modifiable enough to use in the game.
You Can Help!
If you have ideas, audio or graphics you want to submit, just post them here. If it is good, crazy or bad enough, there is good chance that they will end up in the game (in one form or another). For example, idea that @exiledastronaut mentioned will be used, albeit with a little twist.