charlie_victor_bravo's forum posts

#1 Posted by charlie_victor_bravo (1012 posts) -

Shh! You are not supposed to be talking about this.

#2 Edited by charlie_victor_bravo (1012 posts) -
#3 Posted by charlie_victor_bravo (1012 posts) -

Looks absolutely brilliant. I have to build a new machine for this - it looks like my 5 year old PC cant handle this one.

#4 Posted by charlie_victor_bravo (1012 posts) -
  1. MGS 3
  2. MGS 1
  3. MGS 2
  4. Every other Metal Gear game except MGS 4
  5. MGS clones
  6. Anything with word "metal" or "gear" on it (except MGS 4)
  7. Anything that could be confused of having "metal" or "gear" on it.
  8. MGS 4
#5 Posted by charlie_victor_bravo (1012 posts) -

@cornbredx: What killed Twin Peaks was ABC - they really did not know what they were doing. My favorite thing is that they changed population of the small town from ~5100 to 51000 because it is more relatable!

#6 Posted by charlie_victor_bravo (1012 posts) -

"Horror" in most jump scare fests is not the actual feeling, but similar feeling that is produced by the anticipation of the next jump scare. I felt that P.T was terrifying until the first jump scare happened and after that there was only a tension of waiting it to happen again.

#7 Edited by charlie_victor_bravo (1012 posts) -

Silent Storm: Gold edition

This game is the bees knees. Play it!

#8 Edited by charlie_victor_bravo (1012 posts) -

@pezen: Ipad was not launched blindly. Apple did marketing research, crushed the numbers and based on the information gathered, went on with production because it was calculated risk worth taking. People were not asking for it actively, but that does not mean that there was no demand for it. Big studios do also marketing research, collect user data and employ various methods to find larger audience. You can bet your hat and ass, that if they could snag bigger piece of the pie with female leads, they would do it.

Problem is that there is strong reason to think that games with female leads wont sell as well - and that reason is the sale numbers of previous games with female leads (problem is not that black and white, though). You can say what ever you want, but if these kind of games don't sell, they won't make them.

There is no simple solution, all I am saying that you can not expect a company to do something that they see as non profitable just "because".

#9 Posted by charlie_victor_bravo (1012 posts) -

@pezen said:

@charlie_victor_bravo said:
@conmulligan said:

I think women get the majority of attention because they are the most egregiously underrepresented group. They make up half the population, but are nowhere close to having that kind of representation in games, and when they do show up it's often in a negative light. That shouldn't be an excuse not to diversify games more broadly, though.

What about creators freedom to choose to tell story the best way possible or make it as appealing as possible? There is greater demand for games that feature men as protagonist, that is why there are more of them. It is cultural thing - when culture changes enough, games will follow.

Isn't asking for a broader set of lead characters a step in a direction of trying to push culture in that direction though? Someone have to push to get a ball rolling, right? Also, our entertainment influence our culture as much as it is a reflection of our culture so why would we need to pick a specific end at where to start the change?

Who is asking and what? If there is great enough demand, companies will fill that need. Idea of changing culture from single point is too long of process and financially very stupid thing to do when there is no demand for it. There just is not enough people that care for this to be valid issue at the moment.

#10 Posted by charlie_victor_bravo (1012 posts) -

I think women get the majority of attention because they are the most egregiously underrepresented group. They make up half the population, but are nowhere close to having that kind of representation in games, and when they do show up it's often in a negative light. That shouldn't be an excuse not to diversify games more broadly, though.

What about creators freedom to choose to tell story the best way possible or make it as appealing as possible? There is greater demand for games that feature men as protagonist, that is why there are more of them. It is cultural thing - when culture changes enough, games will follow.