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chaser324

Nobody reads the status messages.

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chaser324

9415

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#1  Edited By chaser324  Moderator

Yeah, WarTales is pretty good. Eventually, your army size scales up to a point where it does start to get a bit tedious to manage, but I really enjoyed the 20-ish hours prior to that.

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chaser324

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#2 chaser324  Moderator

I do think pretty much everything Nintendo (TotK, Pikmin 4, and Super Mario Bros. Wonder) is a Top 10 lock based on input from Grubb, Mike, and Dan.

I know a lot of people are writing off BG3, but I think that Tam and Lucy will both personally rate it pretty highly and that will be enough to get it into the Top 10 - maybe not incredibly high but I can't see it not being on there somewhere.

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chaser324

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#3 chaser324  Moderator

Keep in mind that the format for GOTY could likely be similar to last year where the debate portion just gets the list down to 20 and then voting/math determine the final top 10.

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chaser324

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#4  Edited By chaser324  Moderator

@topcyclist: Both of those seem unlikely to hang in GB's Top 10. Even though GB has warmed up to Yakuza/LaD over the years with Y7 and Judgment both making it in, I don't think a Like a Dragon side-story is going to hook enough of them to hang in a crowded year like this. RoboCop will be a solid B-game, but has no actual chance of making the top 10.

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chaser324

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#5 chaser324  Moderator

My interpretation of the question is similarly that it's referring to games from subscriptions or even low-priced bundles - games that essentially were "free" rather than being a game deliberately selected and purchased.

I definitely think that there is a tendency to not value those games obtained for "free" as highly as those that you do make a conscious choice to purchase on their own. As a result, you're much more likely to drop those games because you don't feel the sunk cost of having paid money specifically for that game.

Now whether this point of view aligns with the "Yes", "No", or "Maybe" option, I have absolutely no clue.

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chaser324

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#6 chaser324  Moderator

Sega and Konami should go on a road -trip of rediscovery together.

Edit: like ffs... Bomb Rush Cyberfunk, the Shenmue Kickstarter, Christian Whitehead's new game, there is clearly a market for the games they've since stopped making.

With Shenmue, I would argue that Yakuza/Like a Dragon started with the same blueprint and has grown into a significantly better franchise. Sega is better off without Shenmue at this point.

Maybe one day we'll also get the Jet Set Radio "super game" that Sega is rumored to be working on.

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chaser324

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#7 chaser324  Moderator

@efesell said:

That being said they should clearly take another pass at it because I’ve always assumed it was purely meant to be cinematic.

Considering that the intro for the other life paths essentially are purely cinematic, they really should make that sequence for the nomads basically impossible to fail regardless of difficulty setting.

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chaser324

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#8 chaser324  Moderator

@therealturk: I get the trepidation about it, but honestly, once you level up a bit most encounters become pretty trivial to get through even with the level scaling. Aside from cyberpsycho and boss encounters, you're rarely in all that much danger - at least that's been my experience playing on hard, maybe it's different on very hard.

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chaser324

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#9  Edited By chaser324  Moderator

I played the game back at launch and thought it was pretty good, but I'm liking it a lot more now in the time that I've spent with 2.0. The skills and cyberware all feel much more impactful, and there are a lot of fun combat options to experiment with - I'm really enjoying stealth with the throwing knives (which were essentially useless in the original launch version) and aggressive amounts of combat hacks.

I'm not really having any issues with respect to difficulty or bullet-spongey enemies. It all feels pretty fair playing on the hard difficulty option.

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chaser324

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#10 chaser324  Moderator

Great to see a Paranormasight shout out. One of the best games of the year, and yet it's been criminally overlooked. Terrific vibes and art, and a great English localization of what was likely a very difficult script to localize.