Ice Cube Dev Blog #3 - Returning is the New Starting
Well, it's
been a long time...too long. I'm sure a lot of you thought this project
was dead, but I'm here to let you know that after a long delay I've
finally gotten back down to business on this Ice Cube game. For at
least the next month or so, I can guarantee weekly updates. Currently,
I'm working on getting the collision detection of the hits perfected,
and I'm not quite comfortable letting anyone see it yet because it's
still pretty sloppy. What I do have for you to see is the initial
preloader and the logo that says it's made by me...it's not much, but I
felt obligated to show something new in this post.
I'm not
really sure about what the animation of the beverage going down and the
"Loading..." message look like because right now the game is so small
that I've never seen them in action, and I haven't gone through the
trouble of rigging up a fake simulation of a slow download. Once the
filesize is large enough for me to see those animations, I'll tweak
them and get them looking correct.
EDIT: The preloader in this version does have a bug in it that essentially negates any preloading. Also, I just wanted to add that I've sketched out a rough overview of the game and reworked my original plot idea a little. It's a bit ambitious, but the way I have it sketched out right now would put the final game at 10-12 levels with full co-op support throughout (the other person playing as Ice Cube's cousin, Del Tha Funkee Homosapien rather than the original idea of Eazy-E).