It's unfortunately raised some concerns about Dead Rising 2, among other things. Firstly the most frustrating thing I could envision - if it does come to fruition - is having to constantly be scavenging for Zombrex in order to give Katey a shot every 12 hours, which considering how scarce they seem to be and how quickly 12 hours will probably pass in the main game could get quite annoying.
Also while it's good that you can move and shoot, only being able to travel by means of a casual jog is very disappointing, hopefully faster means will become available in Dead Rising 2. And finally, not to berate the combat anymore but the boss fight is severely stacked in his favour. Superfluous health bars are one thing, but to be sniped by a shotgun from a large distance whilst trying to get behind cover only because you can't run fast enough is aggrivating to say the least. And the timer feature can be a hit or miss depending on what your doing in game.
I think though that multiple playthroughs are essential because in trying to do everything on my first playthrough I ultimately accomplished nothing.
Possibly, but I think this is just a back up plan for Activision in case things go south with Infinity Ward.
I remain personally skeptical however that Bungie can produce anything other than Halo to the quality they're happy with when releasing a Halo game, but I would like to be proven wrong.
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