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ChernobylCow

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Fallout Mods: Weirdest of the Wasteland (now featuring: Batman)

Here we go guys.  I've got some of the weirdest mods out there for Fallout 3 that I have discovered, let me know what you think.

 

  Let me sing you a song about the weirdest mods of the wasteland.
Let me sing you a song about the weirdest mods of the wasteland.

 
 
Let's get rolling with some phat beats to start us off.  All you mutants raise ya hands and say, 'Yeah!'  (I love how the guy with the eye patch is so not into it at all).  Watch out though, old man Walter has some swing in his step.  This is just a whacky example of animation gone...bonkers.  More videos here.
 
 
 
 
 
Cube Experimental (story mod):
The dearth of high quality quest mods for Oblivion and Fallout 3 is a really disheartening thing.  But when you find something like Cube Experimental you know there are some real badasses in the modding community.  This story mod takes you to a hidden location where a secret underground cube facility is filled with strange and devious traps that make the experiments in the Vaults seem like child's play.  It seems very reminiscent of the Cube films and if you have any experience with those you know they. are. wicked.  This mod is complete. There are walkthrough videos if you just want to see what it contains.  Otherwise, why not try it out for yourself?
 
 
 
Classic Fallout Weapons:  
  Kickin' it old school.
 Kickin' it old school.
Everyone has their favorite, mine was the alien blaster that got a helluva lot of crits.  Which was yours?
 
Batman:
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Of course you've dreamed of it! The Wasteland is the ultimate No Man's Land!  Grab your gun, Batman, and take out those criminals...wait a second.  Oh my god, there's a Catwoman too?  And you thought Mortal Kombat vs DC Universe was weird.
 
What's your Brand?: Because in the Wasteland...you've got to have your smokes.
 
  Do not look at the mushroom cloud.  Especially while you're tripping balls.
 Do not look at the mushroom cloud.  Especially while you're tripping balls.
Better Living Through Chems: In all of the Fallout games practically all of the chems are underpowered, overpowered, or just plain useless.  In Fallout 2 you could assassinate the president silently by sticking him with over 20 Stimpacks and he'd just die!  In Fallout 3 I probably dosed up at least a million times over the course of my Wasteland wanderings.  This mod attempts to add some "realism" to drug use within the game.  You can retrieve empty syringes after you use a stimpack and fill them with a chemical of choice.  You can take these chems yourself or STAB some poor raider and dope his ass up.  Man that is messed up.  On top of all of these weird "features" the mod adds some seriously trippy graphic effects.  You'll never think of Mentats in the same away again.
 
 
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Ultimate Perk Pack: Perks in the Fallout franchise have always been weird.  Especially that one about shoveling brahmin shit.  But with mods you get even more insanity.  With mods you can be racist against ghouls! Awesome? 
 
Remember that horse armor from Oblivion? Remember how notoriously dumb that seemed to be?  Things get worse in the wasteland...
  Dog armor...seriously?
 Dog armor...seriously?

 

 
So hopefully you've enjoyed my perusings of the strange and odd within the Fallout 3 modding community.  I barely scratched the surface but digging through mods and trying to make them work was oddly similar to digging for secret ammo caches within the game.  Of course I didn't mention the numerous Warhammer 40K armor dressings, Desert Eagle mods, or sunglasses packs simply because they are just too mundane when compared to the rest.  If you've found any weird mods please feel free to share them in the comments.  That would be awesome.  In the meantime don't play your fiddle too loudly while in the Vault!
 
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