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chocolaterhinovampire

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Skyrim has cured my open world fatigue

Praise be to Jesus for I am cured!!!! Around May 2010, I finally ended up squeezing the last bits of entertainment from Fallout 3 and the (good) DLC . Needless to say that after well over 220 hours I was pretty sick of the "make your own adventure concept". For the rest of that summer I reverted to playing the most linear, un-open world games I could find (thank you for easing my transition SSF4). I have to admit that I was a tad weary as I began playing Skyrim, wondering if I could feel excited about the prospects of sinking hundreds of hours into a single game. I am happy to report that Skyrim has re-captured my love for non-linear worlds. This game is filled with some amazing moments, but the best bits happen when traversing the area between point A and B. I was fearful that since I was so used to the conventions of a Bethesda RPG I would simply fast travel everywhere, but the vibrancy and variety of Skyrim allowed me to push the idea of fast travel to the wayside. I am 26 hours in thus far and I feel like the game is really hitting it's stride for me. I think we may have a top candidate for 2012's 2011 GOTY.

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