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It's got its share of holdover problems, but Madden NFL 15 at least represents a positive step forward for this series.
They may not make games like this anymore, but maybe they should. Larian's latest CRPG is a deeply satisfying turn-based adventure that rewards players with patience.
Diablo III is a great game that, despite its mouse-and-keyboard roots, adapts to consoles surprisingly well.
Seems shitty of Zenimax but I wouldn't be surprised if they have a case.
Wish he would stand back when he's trying to cut the metal grates... Just STAND BACK.
It's because you're running! Graaaarghblaaaaarrr.
That's right. When you play a video game you're REALLY achieving something.
Oh man...... So bad at Dr. Mario!
Personally I like IX better... or Tactics, but maybe that's exempt.
I think Yoshi's Island is my favourite SNES game when I separate myself from nostalgia and just look at sheer quality.
I can see why Jeff didn't like it though, a lot of my friends had similar reactions at the time it came out.
As a group my friends and I were playing Mortal Kombat 2 and 3 at the time. "Mature" games. We were about 12 years old. And then here comes the sequel to Super Mario World, a game we had all loved when we were younger. But it was very different.
I was immediately unabashedly in love with the game, but to my surprise all my friends dismissed it as kiddy bullshit and went back to Sub-Zero and Scorpion. With the art style and the fact you play as a baby it's not hard to see the simple reasons someone would decide the game was for babies. But for me it was an important moment.
It represented one of the first times I realised I was actually alone with this whole "video games" trip. There were lines that my friends simply wouldn't cross, games they would never be interested in because they were simply too weird, too arty, too Japanese, too cute, too abstract or complex. They would grow up to be occasional fighting game and Call of Duty players. I would grow up to be a game designer.
Yoshi's Island was one of the first games where I felt that every element of the game was working in tandem to push it to a higher level. The graphics in a game like Super Mario Bros (or even World to a large degree) are defined by sheer utility, the game needs to communicate mechanics and the graphics serve that purpose and nothing more. But with Yoshi's Island's the graphics work to communicate the overall theme, they play into the story, they support the gameplay, they leverage technology. It's a very rare game that is cohesive on all levels.
What annoyed me about Jeff's comments is that his main arguments seemed to be that it was a poor Super Mario game, that the digitized sound effects (code for "a crying baby") were horrible and that the mechanics were bad. The third one I just disagree with completely but that may be a matter of tastes. The other two don't actually exclude the game from being good on its own merits.
I think Jeff's a smart dude and a thoughtful critic of video games. But in this case I think he's letting his 1994-era memory of being a guy who was in to Mortal Kombat and PS1 colour his opinion of an amazing, memorable, individual game.
The general crapness of this game will never stopp bumming me out.
I hope Jeff gets a compressor for that mic now that he's doing so many videos from home!
Use your keyboard!
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