Christoffer

This user has not updated recently.

1251 44 12 14
Forum Posts Wiki Points Following Followers

Christoffer's forum posts

#1 Posted by Christoffer (1251 posts) - 1 month, 6 hours ago

This'll be great. Good to see you back, Rorie. I'm sure you'll do just fine.

#2 Edited by Christoffer (1251 posts) - 1 month, 25 days ago

The mechanics of Disgaea is kind of "bullshitty", agreed. Still love it though, one of a kind. The just need to hire Firaxis as consults.

#3 Edited by Christoffer (1251 posts) - 2 months, 14 days ago

I like the idea on doing follow-up on games since some of them can change considerably over time these days. I would like some way to find out if a game I dismissed earlier, or thought I was finished with, is worth getting back to. Even if it's just about fixed bugs, balance, frame rate, stability etc. Those kinds of things can make a good game great.

But, yeah, who would have time to do that?

#4 Edited by Christoffer (1251 posts) - 2 months, 18 days ago

@slag said:

@christoffer said:

It would be financial suicide to get enough servers to anticipate a release rush of such a popular game. After a couple of days most of that expensive machinery wont be needed. At lest, that's how I understand these issues.

So I get why EA rather take a hit from angry gamers than blow the whole profit on servers. What I don't get is why we couldn't get an offline mode (well, "why YOU couldn't get it", technically, I wont be playing it for a long time).

But this issue might be different from the D3 ones, I don't know.

That makes it even less excusable from a business and customer relationship standpoint.

I and no one else should care that it's tough to have enough servers to handle the initial rush, that's EA's problem to solve. They put themselves entirely into this situation with the always on DRM an mandatory server connection. If you are going to do that you better damn well make sure you have the servers to handle it.

Or if they refuse to budge on that then stagger the release. Let ppl who download it from origin get a week earlier before the physical copies are available and then problem solved (or vice versa). Not a great solution but it has to better than this.

They have should not be shipping broken product, especially deliberately. No excuses. Every other industry in this country understands this including most other tech businesses, Video game industry should not get a free pass.

From what I understand, in the case of D3 the server cost of dealing with 6 million eager players were exponentially bigger than a shoulder shrug (think of the soon-to-be-useless hardware, the extra room, the extra staff). The concurrent player count settled on 1-2 million within half a week, problem solved. WoW tended to have the same issue whenever a new expansion came out. People like to rage and call them unprepared and not able to anticipate the player count. But I believe they have all the numbers figured out and they know exactly what they can sacrifice and not.

And no, most industries are NOT always on the side as the consumer. Balancing service level against cost is kind of everything a business is all about (in a crude description).

But still, I don't know if that's the issue with Sim City, it just kind of sounds the same. And again, I'm not trying to defend them. Sim City shouldn't need to be online all the time.

#5 Edited by Christoffer (1251 posts) - 2 months, 18 days ago

It would be financial suicide to get enough servers to anticipate a release rush of such a popular game. After a couple of days most of that expensive machinery wont be needed. At lest, that's how I understand these issues.

So I get why EA rather take a hit from angry gamers than blow the whole profit on servers. What I don't get is why we couldn't get an offline mode (well, "why YOU couldn't get it", technically, I wont be playing it for a long time).

But this issue might be different from the D3 ones, I don't know.

#6 Posted by Christoffer (1251 posts) - 2 months, 27 days ago

They shouldn't cut down the podcast. If I wanted short and concise opinions on games I watch the Quick Looks and read the reviews. I don't think you can cut out 1.5 hours of shenanigans and still expect it to be just as entertaining.

#7 Posted by Christoffer (1251 posts) - 2 months, 29 days ago

I disagree with everything written here.

...In a way you can't even explain yourself ("Can't" as in "not able to").

#8 Posted by Christoffer (1251 posts) - 2 months, 29 days ago

@fawkes said:

@christoffer said:

Dan Stapleton, Mike Sharkey and Matthew Rorie as the PC team for Giant Bomb. No, I know it wont happen. GB survives by keeping the head down, I know.

Helluva nice sunday read, Alex

(David Cage sounds like a prick. If you can't do emotion with silent movies, then what the hell is The Kid? Also, games are way past silent movies).

Vinny, Drew, and Dave are the only PC team I need.

Also, did you watch David Cage for yourself? He literally said "If you look in the past, some films were highly emotional while being silent and in black and white".

No I didn't watch David Cage for myself... ahem.

#9 Posted by Christoffer (1251 posts) - 3 months, 49 minutes ago

@enigma777: Is there any chance you could give a key to my friend? His ID is Star!Freddo (Ikkay). He's not a member on the site but I plan to recruit him soon, both to Dota and to GB. I'm pretty new to Dota so I would like to do some training with him.

If not, thanks anyways.

#10 Posted by Christoffer (1251 posts) - 3 months, 1 hour ago

Dan Stapleton, Mike Sharkey and Matthew Rorie as the PC team for Giant Bomb. No, I know it wont happen. GB survives by keeping the head down, I know.

Helluva nice sunday read, Alex

(David Cage sounds like a prick. If you can't do emotion with silent movies, then what the hell is The Kid? Also, games are way past silent movies).

Use your keyboard!

  • ESC