@slag said:
@christoffer said:
It would be financial suicide to get enough servers to anticipate a release rush of such a popular game. After a couple of days most of that expensive machinery wont be needed. At lest, that's how I understand these issues.
So I get why EA rather take a hit from angry gamers than blow the whole profit on servers. What I don't get is why we couldn't get an offline mode (well, "why YOU couldn't get it", technically, I wont be playing it for a long time).
But this issue might be different from the D3 ones, I don't know.
That makes it even less excusable from a business and customer relationship standpoint.
I and no one else should care that it's tough to have enough servers to handle the initial rush, that's EA's problem to solve. They put themselves entirely into this situation with the always on DRM an mandatory server connection. If you are going to do that you better damn well make sure you have the servers to handle it.
Or if they refuse to budge on that then stagger the release. Let ppl who download it from origin get a week earlier before the physical copies are available and then problem solved (or vice versa). Not a great solution but it has to better than this.
They have should not be shipping broken product, especially deliberately. No excuses. Every other industry in this country understands this including most other tech businesses, Video game industry should not get a free pass.
From what I understand, in the case of D3 the server cost of dealing with 6 million eager players were exponentially bigger than a shoulder shrug (think of the soon-to-be-useless hardware, the extra room, the extra staff). The concurrent player count settled on 1-2 million within half a week, problem solved. WoW tended to have the same issue whenever a new expansion came out. People like to rage and call them unprepared and not able to anticipate the player count. But I believe they have all the numbers figured out and they know exactly what they can sacrifice and not.
And no, most industries are NOT always on the side as the consumer. Balancing service level against cost is kind of everything a business is all about (in a crude description).
But still, I don't know if that's the issue with Sim City, it just kind of sounds the same. And again, I'm not trying to defend them. Sim City shouldn't need to be online all the time.
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