@GERALTITUDE: the Syphon filter series did have more trial and error stealth, but it did support stealth with the crouch function and predictable pathways that isolated enemies.
Thief, the first 4 Splinter Cell games, Metal Gear series and Hitman are not "Trial and error games" as that implies failing stealth means a game over instantly. Those games are about thinking, planning and experimenting. Even if your plan goes wrong you can defend yourself with very little frustration. They are very much allow you to be predator as you are an unkown threat that can come out of nowhere. Predator does not mean killing swarms of enemies while being loud. What the author wants is plenty of hand holding and that is fine for an easy mode but their is a reason why stealth games many have difficulties to chose from and should.
My advice would be to play the game as it should be played, not how you want it to be played. I find it helps me like games that I would normally dislike and I'm talking about mainstream games like GTA.
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