Haha you guys, this isn't as black magic as you think it is. They just have their DNS records pointing at Giant Bomb for some silly reason, and GB's side is more permissive than it should be about the source name. Nothing to see, move along.
Clint's forum posts
Nope. The new rank unlock itself is always a score objective that's clearly marked as a mission. The point is just that each additional rank comes with 5ish new objectives that are added to your current list, and the next-rank-unlock won't be on your list until you clear some of the other stuff that came with the current rank.
Having just "beaten" the game (with a healthy buffer over the requisite score), and seeing as how the other threads in this forum are all locked ( =( ) I figured I'd make a thread with tips and see how others approached the game.
- Pay attention to what you're up against for sure, but don't be too discriminate about what you match. Particularly if there is a four- or five- in a row you can match, it's probably more worthwhile to do that match than to try to hunt for the tile type you want. This especially applies to wood, stone, items, and shields.
- Get the chests-are-one-key upgrade as soon as humanly possible.
- Save your items for dragons, then just dump them all on them.
- Buy all the armor upgrades first.
- You'll get tons of key-type items in the game. Cruelly many, even. Clear away keys with almost as much prejudice as you clear away wood and stone. Particularly once you obtain the key upgrade.
- Different enemies are susceptible to different types of damage, but you hardly even have enough choice to think that deeply about it. Just attack with whatever.
- Omnom as soon as you get a food item unless it'll push you past the reset line.
- If you have two tiles of a type, then shift in a rainbow tile, then two tiles of a different type, all five will match.
- If you match five, you gain time.
- If you unlock a new rank, the objectives carry over to that rank. Don't bother holding back a rank just to clear away your remaining goals.
I NEED to give credit to Thief: Deadly Shadows's "The Cradle" level. One of the most atmospheric, disturbing levels in video game history.
@Demruth: Good to know. I generally take screen tearing as a "it'll be resolved before launch" sort of thing. Thanks for listening to the recap! I had more to say but 5 minutes per game was our self- (and Audioboo-) imposed limit.
@RVonE: "TheJMZ" is the weirdest one to me. The rest are just weird junk, but this one's weirdly specific.
Also, here's a screencap or two of the bits that flash at the end.
https://skitch.com/cxlt/frbbq/e3-2011-assassinand-39-s-creed-revelations-animus-trailer-giant-bomb-theater <== yay subject 16?