Used games are a reflection of a market that is very expensive with short duration value. This isn't so much like movies or TV where that too can be seen as expensive but quickly consumed because the product is "static". Games on the other hand change over time (new tech comes along, tactics change, bugs get revealed and are exploited or patched over, etc).
To be clear: Giving buyers more ways to buy at their convient is good. Taking away the buyer's options after sale is bad. I never sell games back nor do I buy used (actually I did so twice and only in odd circumstances) but I see the reason why this market exists and don't think it is abnormal. If the vendors want to make the used market irrelevant they need to make finding, buying and handling the product as cheap, effortless, and as fast as possible. This stupidness with "having the disk, buying another license" is not it because it costs more, is a hassle and negates being the quickness of using a disk installer.
Agreed.
Wonder if Microsoft believes that all these used game consumers will just automatically jump on the buy new bandwagon. It's more realistic that they'll just wait till the price jumps down to a reasonable price. Thus negating any new game sales they were hoping for in the short term while the price is at $59.99. I could be wrong, but like others have stated.
With that said. I'm getting the feeling that Microsoft is going to announce a program where you can still sell your games back to a Gamestop or Bestbuy, and those companies will be able to print out on a receipt a new code when someone comes to purchase a used game. Similar to how Gamestop deals with DLC or Xbox Digital Point Cards. They just print out the code at purchase and you'll use that instead of the one that comes in the box. Then the question would be, who determines that used game price. Gamestop or Microsoft. Just a theory.
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