For consoles, 30 fps as opposed to 60 doesnt make that big a difference. Only in racing games that give a good sense of speed the difference actually influences the general user's experience. It matters less in (graphically) slower moving games because of the way console games are controlled, ie. analog sticks. They lack precision or snappiness by design. The added sense of sluggishness 30fps brings to the table might still be noticeable, but it really is insignificant compared to the sluggishness that's there by default due to the game being controlled with an analog controller.
Using a mouse allows for way more precision, controlwise. So on PC, a game's snappiness is generally dictated by the framerate. On a console, not so much.
Don't get me wrong, this isn't to say pc's are superior and consoles suck, they're just different ballgames. Ever since the original Halo console devs (for shooters, anyway) figured out how to compensate for the fact consoles use analog sticks and not the snappier mouse and keyboard. They just made the gameplay slower in general. And it works fine.
One should note, however, that at 30fps it's pretty key that the framerate does not drop lower still. 30 is pretty much the low end of what framerate suffices the playing of any game. Once it drops below 25, the video put out will actually be noticeably jittery to most people, at which point not only the slightly more sluggish 'feel' controlwise, but also the visual experience starts to suffer.
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