we're missing much criticism or historical analysis that might speed up a process of achieving cultural acceptance of games as something more than a way to pluck dollars from the pockets of teenage and 20-something boys or the purses of 30-something women.
Is... is he actually saying this?
Games havent achieved cultural acceptance? Games are only bought by late teens/early twenties males?
Is this current Warren Spector or Warren Spector that just time travelled from the mid 90's? Because if he's the latter somebody give him a heads up and tell him not to make Epic Mickey.