codynewill's forum posts

#1 Posted by codynewill (166 posts) -

@Hizang said:

If a new game was made would it be a 3D platformer of a veichle based game?

I think you put too much faith in the people making the decisions about the franchise. If anything, they'll put out a Banjo-Kazooie Kinect game for the next console, and the 3D platforming won't factor in much. I hate to be so pessimistic, especially being a huge fan of the original two games, but I can't believe anyone is pushing hard for another traditional BK game.

#2 Posted by codynewill (166 posts) -

@Video_Game_King said:

You have it mostly right. Analysis of the main points of what makes a game good or bad are definitely what the review should be about, but don't underestimate the power of the synopsis. A brief summary can help put all of your claims into some sort of context. Remember, the people reading your review PROBABLY HAVEN'T PLAYED THE GAME YOU'RE REVIEWING.

I don't mean leaving out all synopsis, but just making it as brief as possible. Not only do I find long summary boring, but I've had pivotal moments ruined by reviewers going too far with plot related stuff.@easthill said:

Check out KillScreen. Especially the Fallout New Vegas and LA Noire review. I know if a game is for me by watching some gameplay, so I appreciate when a review goes the extra mile.

I checked out KillScreen's Fez review and couldn't stand it. It was ridiculously long.

#3 Posted by codynewill (166 posts) -

The only way to solve this problem is to stop buying the games in said franchises. I'm not saying you won't/don't do this, but really we only have ourselves to blame. I don't buy Call of Duty anymore because I think it is boring and exploitative. Same thing goes for Assassin's Creed.

#4 Posted by codynewill (166 posts) -

I've been thinking about how game reviews should be written lately, specifically how the content should be formed. I've written 20 or so reviews on Giantbomb, and more often than not, I find myself turning away from synopsizing story and writing about every single detail of the game, and instead focusing on what I think the essential points are. Analysis and assertions about the experience are much more enjoyable for me to read, and I'm wondering if some other user reviewers feel the same. The "objective" critique model doesn't work for me, especially on a website like Giantbomb where the wiki can answer questions about the minutiae of a game. I just end up feeling like I'm wasting time and space that could be devoted to actual stimulating critique. What do you all think? Does a review need to have simple, "this game has X feature and X feature" for you? Or is a discussion about the core components of the game and their affect on the experience of playing the game more your style? Or possibly even a mix?

#5 Posted by codynewill (166 posts) -

@MonkfishEsq said:

I wonder if it'll be as hand holdey as Crysis 2

Every single level you went to, the game would tell you "tactical options available" and just flat out tell you which is the stealth path, which the action path. Hey guess what. That shit was fucking retarded. In Crysis 1 you were just told about an objective then 'go' and left to figure it out on your own.

Oh how quickly Crytek lost their roots..

Money often does that to things.

#6 Posted by codynewill (166 posts) -

@Brodehouse said:

Dark Souls is a new version of Simon's Quest. Backtracking and replaying sections over and over against your will is not 'rewarding'. 'Punishment' is not challenge. Super Meat Boy does not send you to 1-1 on every death. It doesn't use shitty controls as a proxy for challenge. Technical play is based on timing and dexterity, not exploiting AI and mechanics. I just don't get how people buy into it.

Before I try to argue about what you say here, I have to know two things: Did you play the game? If so, for how long?

@Jerr said:

Also, claiming the game has a good story is a bit fallacious in my opinion. There are very few, if any engaging characters. Plus, really all the overarching mythos is just some standard LOTR-esque story that's an excuse for you to fight big shit.

There isn't much narrative at all in Dark Souls, but there is some great atmosphere. The characters all serve to deepen the sad, melancholic vibe of the world. Sure there isn't much exposition, but I don't really want that. I play Skyrim for endless lore, dialogue, and backstory, even though I think that game has some really weak narrative elements.

#7 Posted by codynewill (166 posts) -

I'm down! Gamertag: InSomnIac9210

#8 Posted by codynewill (166 posts) -

@MooseyMcMan said:

@Abyssfull said:

@DeF said:

@codynewill said:

@MooseyMcMan said:

@DeF said:

@codynewill said:

"Ahh...AHHHHH...AAAAAAAAAAAAAAAHHHHHHHHHHHHH!" - Helicopter pilot in Resident Evil 5

wasn't that also the exact line from RE4? :D ...also from the dude in the heli?^^

I suppose we can assume that a dude in a helicopter will meet a similar fate in RE6 now.

I would be really let down if a dude in a helicopter doesn't crash. Hopefully with the same horrible voice acting that Resident Evil is known for.

I think as far as the bad VO we're all set. That's one area RE never ... disappoints(?) in.

I think RE5 had solid voice acting. It was undeniably campy, but intentionally so. There was a fair bit of talent involved after all. Oh, but Ricardo Irving was exceptionally terrible.

I concur (and I will add that I feel like Irving was intentionally campy because he was that ridiculous).

I'm not convinced that it is consistently intentional though. There are definitely moments where the characters get serious and try to pull some emotion out of the player, and then Irving blows that all away with two seconds of his ridiculous voice.

#9 Posted by codynewill (166 posts) -

@MooseyMcMan said:

@DeF said:

@codynewill said:

"Ahh...AHHHHH...AAAAAAAAAAAAAAAHHHHHHHHHHHHH!" - Helicopter pilot in Resident Evil 5

wasn't that also the exact line from RE4? :D ...also from the dude in the heli?^^

I suppose we can assume that a dude in a helicopter will meet a similar fate in RE6 now.

I would be really let down if a dude in a helicopter doesn't crash. Hopefully with the same horrible voice acting that Resident Evil is known for.

#10 Posted by codynewill (166 posts) -

"Ahh...AHHHHH...AAAAAAAAAAAAAAAHHHHHHHHHHHHH!" - Helicopter pilot in Resident Evil 5