Seems like you already found the answer yourself. I did my first run on 1999 mode. I did some amazing stuff with the combat and changed my approach frequently, either because I had to because of ammo constraints or because I wanted to try something new. It never felt boring to me, I even felt like I was playing a new game every half an hour.
@geraltitude: I bet that's just a temporary price. It had to be 55 bucks or whatever it is because that was the Kickstarter reward tier with beta access. Having the game go up on Steam for less would have been a slap in the face for everyone pledging at that tier and expecting something exclusive.
I took the watch. Not even out of adventure game habits but because I thought it could be useful. And immediately felt bad about it. This is going to bite me in the ass. I thought for a moment about replaying the episode but why cheat my way out of a depressing scene?
Which watch? o_O
The one in the desk drawer in the room where you find the bandages.
Omid's death totally served a purpose 1) to make it clear that Clem still isn't there yet. He gets killed by her gun that she left lying there rather recklessly. I can totally see that coming up in a later episode as a callback, as a lesson she learned the hard way. 2) to drive a wedge between her and Christa. The event changed Christa's outlook on life. I bet she has been saved by that other group that is teased at the end leading to more awkard moments with her. I loved the post-timejump scene. I felt responsible for what happened and was very careful not to mention Omid or even Lee.
The sewing scene worked really well on me. Knowing how sore, torn, puffy flesh feels and then poking it with a needle... The whole thing made me a little dizzy. Super badass that she got through that.