Not a 12 win deck, went 11-3, but one of the craziest hunter drafts ive seen. I was offered 2 king crush, but chose Leeroy, and Cairne.
colorbrandon's forum posts
I'd say 90% of the time the game is great, the other 10% extremely frustrating. And I REALLY wish they'd separate matchmaking between players that have bought cards with real money and those that haven't, at least in ranked play. Yeah yeah I know it's free-to-play and that's just the nature of the game but it's so fucking irritating when you get wiped out by someone who's clearly dumped a shed load of money into the game and got a bunch of stupidly overpowered cards while you're trying to grind it out the hard way.
There's a player named Reynad who climbed to Legendary, pretty much the top of the ladder in 5 days without spending a penny.
It's true that you can get better cards by just paying money, but look at magic or yugioh, where good decks cost 300 dollars each. At least you can play this game for free. Getting cards is an incentive, not a hurdle.
Every time they wipe the rankings, I have to push myself extra hard to play it again.
I really like the way the game is brought down to the basics but it does mean that minor differences in cards can be what separates, "mostly useless" to "too powerful to have fun using". Also, it needs more synergy going on. I love theme decks in games and it takes a long time to build any in this that aren't just "use the best cards I have for this hero". I think the Arena section is a lot of fun, though I've started to give up on playing semi-frequently to earn gold for Arena.
This is basically how I feel.
Also, I have literally never felt like an Arena loss was my fault. It's always something like "Oh, cool, that guy pulled 3 flamestrikes and a legendary and I have 0 UTHs and 2 mostly useless class rares, and then he topdecked a charge the turn before I had lethal. Neat shit game." I like drafting more than standard in most card games, but Arena in Hearthstone manages to feel completely unfair.
Did you know that Arena matchmaking is based on number of wins? So for instance, if you have an 11 win run and you're gunning for 12, you will most likely face someone who has around 11 wins. The higher you climb in arena, the more often you'll see crazy decks like that.
Mages in particular have been complained about a lot by the community. Some of their neutral cards are just too powerful. Polymorph, Fireball, Flamestrike, Water Elemental.
I tried an ArenaValue run, went 7-3 with mage. I disagreed with 3 of the 30 picks, mostly for mana curve reasons.
OK, but they aren't really meant to be "picks" in the first place. It's just a rating he has assigned to each card. The site isn't smart enough to weight the rating up or down depending on external factors like your mana curve, minion/spell count, etc. Also, some of the card descriptions he wrote expressly say "this Enrage card is better in a Mage/Warrior deck", or "Gurubashi what's-his-face is obviously better in a Priest deck", but it's up to you to estimate how much better you think it is.
So they're guidelines, and you should be disagreeing with at least 3 of the picks for mana curve and other reasons.
Arenavalue has an algorithm to weigh cards differently to account for mana curve. You can toggle the option on and off in the settings. Since the site started, the admin has made some changes to the background math. I haven't tested it since though.
I've only played 3-5 arenas, most going 3-3 or 4-3 (so just breaking even including the pack, which I'm happy with). I did have one run start 5-0 and then end 6-3 (and all three of my losses were pretty lame) as a Paladin, but yeah. I don't understand how people can win 9-12 games with a deck.
I think I draft pretty well, but I always end up losing to people that ended up pulling legendaries (sometimes multiple) when I've only pulled like 1-2 epics and 0 legendaries across all my arenas. That, or I just get completely shithouse decks (Mage with 0 fireballs, 0 flamestrike, 1 blizzard, 1 polymorph, 0 pyroblast for example) and just get crushed or barely break even.
I have a 5-wins average across my entire Arena history (80-ish runs), but I've averaged 6.5 in my last 20. It's an skill, and you will get better at it with time.
Feel free to post your own! These were some of my recent runs.
Shaman run went 12-2 as well.
Rogue rewards. 275 Gold, 20 dust, Pack, and a golden Snipe.
Shaman rewards, 225 Gold, 20 Dust, Pack, Golden Noble Sacrifice, Golden Perdition Blade
Mages got nerfed but not by enough so they're still the best in arena and one of the best classes in constructed; blitz warlock is probably the best for constructed now. Pyro/flamestrike/fireball are still 3 of the most overpowered cards in the game and water elemental isn't too far behind.
The data say otherwise. They're middling in constructed and not that much ahead of either shaman or paladin in arena.
"Complete the Sphere Grids for all main characters" yikes.
Not difficult. There are auto-revive, AP to EXP strategies that level ridiculously fast.