My Gaming Landscape [September 11th, 2013]

Sorry my Gaming Landscape is late this week but I’ve had a bad couple of days productively. I’m going to move Gaming Landscapes to Tuesdays anyway because that ‘s the same day I talk about what I’ve played on the podcast I’m on now so it’ll be all in one spot.

Anywho, I played a little of Assassin’s Creed II but I can’t get into that game. It’s not bad or anything but there’s nothing grabbing me even though I enjoy climbing buildings, finding chests and completing missions. I just left the first town and I’m at my house or vista or whatever. I don’t think I’m going to keep playing though.

I finished playing MLB 2k13 for review for Gaming Precision and I hated that game. It sucks. The graphics are terrible, and the mechanics barely work and in the case of fielding, don’t work at all. I ended up playing MLB 10: The Show just to play a good baseball game and it cleansed my pallet. Just a single game but it did the trick.

I watched a video of the guys at Giant Bomb playing a bunch of old SNK games and it reminded me how much I like SNK games so I downloaded and played Garou: Mark of the Wolves, Breakers, and Samurai Shodown III. Mark of the Wolves is still an amazing fighting game and I can still go through that game easily for the most part. Samurai Shodown III on the other hand is hard as hell! Around the third match is when I start having difficulty. Breakers is an interesting game as it wasn’t made by SNK but another company for SNK’s MVS arcade cabinet. I’m going to make a video of that game so stay tuned.

Finally, I played a chapter of Bayonetta and I just can’t get into it. I think I’m going to keep trying to play it though because I haven’t been able to focus on one game and I need to. I feel like the game is more style than substance and even though that’s intentional, it’s still kind of disjointed for me.

So that’s what I played this past week. What about you?

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My Gaming Landscape [September 3, 2013]

This week, I played some more Borderlands 2. I’m enjoying it still but I’m starting to get a little bored with it. It’s still fun but it’s getting predictable. I’m level 14 so far and I’m trying to get Roland back from the Bloodshots. I’ll keep playing but I need something to happen to diversify it again.

I also played Proteus on the PC. That game is so amazing. I wrote a review for it on Gaming Precision and it’s really artsy. It’s hard to describe as you are simply roaming around a pixelated island and exploring but it really succeeds in making you experience the place rather than interacting with it. It’s only $10 bucks and I really recommend it.

I played some of the campaign for Battlefield 3. Not too much, only the first mission essentially. That game’s campaign, anyway, is not very compelling. You’re basically just shooting people and interacting with things with no real compelling motive to do so. Maybe I just need to play more.

I played some more Papers, Please. There’s some sort of organization causing trouble now and they’re trying to get me to join their group or something. Also, my family is dying on me. That’s not great. Still enjoyable though and still a great game.

Finally, after a conversation with friends about MMOs, I decided to give DC Universe Online a try and created a character and went through the tutorial level. That game is a lot of fun. I like how you control your character directly and the character customization options are fairly diverse. However, I was playing on the PC. That’s not the ideal way to play. So I downloaded the game on my PS3 and I think I’ll play it on there from now on.

That’s everything I played. Kind of a slow week. I was kinda busy and I ended up hanging out with friends and not playing anything Labor Day weekend. What did you end up playing?

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Should I Get a Wii U?

The topic of this blog is right in the title. With Nintendo announcing a price drop for the Wii U and a bundle with a pack in game I actually want to play (I've never cared about Nintendoland), I think the time might be right to drop the cash for a Wii U. However, I have reservations and here's why.

Back in the mid 90s, when the Nintendo 64 came out, I got it near it's launch (I think it was a month or so after the release date). I got it with one controller and Super Mario 64. While I loved the hell out of that game (still my favorite Mario game), I had nothing to play after I had finished that. Mortal Kombat Trilogy was terrible, I had no interest in Pilotwings 64, and Cruis'n USA wasn't good enough to buy. After Mario Kart 64 didn't blow me away (I like it more now), I decided to trade someone my N64 and Super Mario 64 for a Sega Genesis with two six button controllers and 12 games, most still in their cases. Best trade ever. I also decided from there on out to not get consoles at launch and to instill some rules before a buy a new console. These rules are as follows:

  • Console must be out for a year
  • There must be at least 10 games I want to play.
  • These 10 games must be exclusive to the console or have something about it that makes it the noticeable superior version.

I've used these rules ever since the N64 and I rarely deviate from them. So with this in mind, does the Wii U pass these rules I've made? Well, kinda. The price drop happens on September 20th. The Wii U was released on November 18th last year. So it's just short of the year mark. As for the 10 games, here's a list of games I'm interested in for the Wii U:

  • New Super Mario Bros U
  • Chasing Aurora
  • Lego City Undercover
  • Pikmin 3
  • Earthbound (considering the rarity of this game on the SNES, it counts)

Obviously, that's not 10 games but that's just the games out right now. If you take into account the games that are going to be coming out by the end of the year then that list grows:

  • Rayman Legends (the touch pad and extra content makes it worth it to me)
  • The Legend of Zelda: The Wind Waker HD
  • Sonic Lost World
  • Super Mario 3D World
  • Donkey Kong Country: Tropical Freeze

Now, that's 10 games and there are also a few games that I'm just not sure about like New Super Luigi U, Pokemon Rumble U, and The Wonderful 101. Not to mention what's coming out next year.

So with the console being 300 dollars and I'll probably be able to pick up two or three other games and according to my rules, should I pick up a Wii U? Another thing to bring up is I am the managing editor for a small gaming website called Gaming Precision so I could also say that it would help me in my work. Should I pick up the Wii U on the promise of the upcoming games of this year and further on or should I wait?

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So, yeah. Killer Instinct.

Where do I begin?

I haven't done a rant on anything in a while so I may be rusty at this. I have been so disappointed, not mad, disappointed in everything that we have learned about Killer Instinct ever since it's reveal. I never thought we would get a new Killer Instinct considering the copyright issues, the state of Rare right now and the lukewarm reception the franchise has had as the years have gone by. Seriously, Killer Instinct has been lumped in with titles like World Heroes and Eternal Champions as fighters not worth a second glance (although they do IMO). So when I saw the reveal of Killer Instinct at Microsoft's E3 2013 Media Briefing, not only was I excited but it became the reason why I wanted an Xbox One. Ryse? Dead Island 3? Project Spark? No, no, no. It was all about Killer Instinct. Oh, how much can change in just a short 10 weeks.

Since the initial reveal, we've learned that Killer Instinct is going to be a free-to-play game that only gives you one character, a training mode and an online mode. What's more is there will be only six characters in total, each of which will cost $5 each or $20 if you get them all at once. Two more will be added later which you will get for free if you pay the $20 but that's still only eight characters. Finally, there will be a version you can buy for $40 that will give you costumes and an emulated version of the first Killer Instinct for arcades. Oh and that's to say nothing about the gameplay that looks like a rip off of Street Fighter with just an emphasis on combos.

Okay, first off: Microsoft, you cannot charge $20 for an emulated version of Killer Instinct 1. It's not worth that much, let alone without any online play or HD visuals or any of the upgrades we expect from a re-release nowadays. You could maybe get away with that if you also included Killer Instinct 2. Secondly, ONLY SIX CHARACTERS AT LAUNCH!? The first Killer Instinct had 10 characters and that was in 1994! Between the two Killer Instinct games, there's a total of 15 characters you could have used. Thirdly, why is there only a training mode and online play? What about local multiplayer? Fighting games still do that. I know local multiplayer in shooters are going the way of the Dodo but local multiplayer in fighting games is alive and well! And no story mode until later? Why are you selling us an incomplete game!?

Real quick, I want to address a couple meaningless things that don't really matter in the grand scheme of this but I have these complaints nonetheless as well as one minor complement I will give developer Double Helix. One, I haven't seen any No Mercies, only Ultra combos. WTF? Two, why do all the characters look all weird? Jago's abs look like multiple cysts waiting to explode, Glacius looks like a blue Alien reject, Sabrewulf looks like a dog with rabies, and Thunder has on way too much war paint. It's like he applied it with a paint roller. Finally, my one complement. I don't know anything about her yet but the design for Sadira is badass. Nicely done.

Alright, finally, the one thing that truly matters: Gameplay. Now, obviously, I haven't played the game but from what I can tell from the gameplay I've seen, it's taken a lot of cues from Street Fighter IV. The style of it's art design is the same, it has the same 2.5D graphical design, and even it's victory screen looks similar to Street Fighter IV. What it doesn't have in common are the fluid animations. Killer Instinct characters seem to just pop into an animation without any kind of flow just to achieve the combo it wants to. So you can get that 100+ hit combo and look like a bad ass. However, we know from Marvel vs Capcom 3 that style will not win over substance and especially won't if you don't have all these features to distract you.

I really hate what Microsoft has done with this newest Killer Instinct game and what was before my reason to get an Xbox One has now become why I won't get an Xbox One. I've been weary of Microsoft ever since the Xbox Live Arcade offerings, once my reason to own an Xbox 360, became subpar due in part to their strained relationship with independent developers. This only reaffirms my nervousness. At this point, I would've settled for an HD remake of the first game.

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My Gaming Landscape [August 26, 2013]

So I didn’t do a Gaming Landscape last week because I didn’t really play that many video games. I had something happen with my family and was pretty preoccupied. However, I did manage to get myself completely stuck in Final Fantasy XIII. I’ve stopped playing it because I’ve reached Chapter 11 and I just can’t get pass any of the monsters there. I can’t even complete my first mission because that monster just bitch slaps the hell out of me.

So for some reason, I started playing Saints Row: The Third because I had it on my PS3 thanks to PS Plus. Although I finished the first game to 100%, I could never get into the second game. The missions just weren’t as interesting to me. This however just drops you into the fray almost immediately and I’m liking it more as a result. It’s just such a silly game. Oh and I got that dildo bat. THAT THING IS SO STRONG! I’m smashing up cars with it! I’m going to take my time with it mostly because I’m now focusing on the next game.

I bought Borderlands 2 from Gamefly because it was on sale and I had a $5 off coupon, making it a grand total of around 10 bucks. I love this game. I had actually tried it back when it had came out and wasn’t really impressed and I still say the initial hour or so is fairly unremarkable but after that, it just gets so addicting. I also have the first Borderlands and I can tell you that this is a better game, thanks to the more immediacy put into the story. The optional missions are less tedious as well. It’s the game I’m focusing on the most right now.

Speaking of buying games, I also bought The Ico and Shadow of the Colossus Collection and I started playing Shadow of the Colossus. I’ve played this game before on the PS2 but never finished it. So now I’m going to (slowly) try to finsh it this time. I’ve beaten two colossi so far. Nothing impressive but steady wins the race. I also started playing Assassin’s Creed II because it’s just there on my 360 hard drive free from last month. I got my outfit and that’s where I stopped. It’s Assassin’s Creed as far as I can tell, not much to say really.

I’ve also been playing a couple of indie games on my PC. Papers, Please is a really intriguing game that has you playing as a immigration officer for a Russia-like country in the 80s. You have to make sure everyone’s papers are in order, everything checks out so you can earn enough money to pay your rent and provide food, heat and, if necessary, medicine for your family. However, some people passing through have extraneous circumstances, like a man may check through okay but his wife is missing some paperwork or you may get a letter saying that a man with the proper paperwork is going to sell some girl into sex slavery. Do you let these people in or reject them? It’s an interesting concept, as I find myself mostly just following the rules regardless of what might happen to these people. I recommend it and I might do a more in depth review for Gaming Precision.

Finally, I started playing Divekick. This game is SO ADDICTING! I don’t know why a game with literally only two buttons can be so intense. It is though because you’re always judging the angle of your kick and your opponents and it’s never really safe to just do whatever. I’ve been trying the story mode and trying out new characters because each one is weird. Stream especially is weird. I can’t use him. I might do a Colorwind Plays video on this game later.

Alright so that’s what I’ve been playing for the past two weeks! What have you been playing?

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Final Fantasy XIII Impressions 2

I didn't really play much this past week as I had some family issues to deal with and that took up most of my time. Therefore, I'm not doing a Gaming Landscape this week. However, before the family stuff happened, I was playing more of Final Fantasy XIII and I've reached the 11th chapter. I was at the beginning of the seventh chapter in my last impressions so I've done four more.

Okay. First off, the seventh chapter is pretty good. A lot of story happened in that chapter and the stuff with Hope and Snow working together is pretty good, especially when they scare off the crowd and they come back later. That's a good moment. Second, I hate the 10th chapter. That "dungeon" is so poorly designed and so monotonous. I was yelling at my TV screen, begging for it to "just fucking end already." I am glad I finally was given the option to customize my character party. However, I wish I could use more than just three party members. I know that's the standard but I mean, they're there. What happens when there's a battle? They just kick back and watch? Maybe at least allow another character to replace one that gets knocked out? I know you could revive them but I'm just saying the option would be nice.

Anywho, I'm enjoying the story so far. It really was slow at the beginning but some of the resolutions in the story, especially in the 7th chapter, made the characters make more sense. It bugs me though that *SPOILER* Snow takes responsibility for Hope's mother's death. She was a grown ass woman and she knew the potential consequences. Lightning makes sense now as well as she more or less came to her senses and as a result, I like her more. *SPOILER OVER* Chapter 8 was someone boring as there wasn't much action and Chapter 9 was it's polar opposite and was action packed, which was a strange juxtaposition. I enjoyed chapter 9 though a lot.

However, I've gotten a bit into chapter 11 and OH MY GOD I'M STUCK! I can't even beat the first mission's target. Also, the monsters roaming around can take me out in like four hits. This is the difficulty spike everyone was talking about and it's kinda ruin the game for me. I'm not kidding, I'm stuck. I can't move forward. I've kinda stopped playing the game because I'm straight up can't progress anymore. So this is kinda my last word on the game unless I can get my friend who is super into RPGs to help me out because I can't go on.

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My Gaming Landscape [August 12, 2013]

I didn't do a Gaming Landscape last week because I was playing the same stuff as the week before. Donkey Kong Country Returns 3D and Red Dead Redemption. However, I did beat DKCR 3D, though not to 100%, and so I'm done with that game. I also put down Red Dead for the time being as I dived into Final Fantasy XIII and I wrote a blog about that. Honestly, this is going to be short as I'm going to write another thing on FFXIII as I'm now in the 11th chapter as oppose to talk about it here. I will say I'm enjoying it though not immensely.

What I am going to talk about is a few other games I popped in for a bit and enjoyed. Since I sent back DKCR 3D to Gamefly, I got Project X Zone mailed to me. That game is weird. During the tutorial where you play as Ryu and Ken, Jin and Xiaoyu, and Akira and Pai, I had to stop and realize that while this was pretty cool to have Tekken, Virtua Fighter and Street Fighter come together, the situation was also kind of surreal. What was more is they knew about their respective stories and apparently, it fit into theirs just fine. The fight with Arthur, Dimitri and Dante later on didn't help things. So far, I think the game is okay but it's going to take awhile for me to adjust to all these characters being in one game.

I also tried out some indie titles since a lot were released this past week. I dabbled a bit with Guacamelee and Spelunky on Steam but I've spent a lot of time with CastleStorm. I thought it was going to be a throwaway game but I've actually been enjoying it. I would describe the game as a tower defense title with a little bit of Angry Birds mixed in. You order troops to take the opposing enemy's flag or you can use your projectiles to destroy the castle. The mechanics play very well with a mouse and keyboard, as oppose to a 360 controller. To which I say do not get the 360 version as the controls belong on a mouse and keyboard. It's fun and cheap and I'd say give it a shot. It's got a funny tone to it too, with chunky cartoony graphics to go with that.

I've also played a little bit of Papers, Please and Beatbuddy. Papers, Please is a unique little game that just has you checking passports and allowing people into your country. I guess I'd call it a simulation game but it definitely has a message to impart about immigration and the way the system works. I probably would've gotten into Papers Please more if it wasn't for Beatbuddy, which is a cute little game with this little blob looking thing. It's sort of an action platformer with a world that's completely run by music. Everything pulsates to the beat of the music and modulates to the melody. I've only gone a level into it but I adore it! Definitely check that out.

Finally, real quick, I'm still playing Batman Arkham Asylum for my YouTube channel and I'm about to start another playthrough: this time of Deadpool! It's one of my favorite games released recently simply because it's so fucking stupid! I've got the first few episodes of that filmed already so look for that very soon. Alright! That's what I've been playing. What about you?

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Final Fantasy XIII Impressions

I didn't do a Gaming Landscape this week because it was basically the same two games I'd been playing the past few weeks but one (sort of) new game I did start was Final Fantasy XIII. It's been sitting on my shelf for a few months and I had actually tried to get into it at the start of the summer but the game kept freezing at this one particular cutscene. So I skipped it and just watched it on YouTube and now it works just fine and I've been playing it since the weekend. Currently, I'm at the very beginning of Chapter 7 so these are my impressions as of this point.

I'll start with a positive. I like the combat system. Nothing too taxing has been really presented to me yet but I like the idea of a more action based combat system that allows for real time switching of roles and abilities without having to cycle through menus. This system helps make you feel really powerful even during the early parts of the game as you're going up against enemies with tens of thousands of health. The stagger system is also something I'd actually like to see return in some form. Now for some bad. Some of the options that have been in previous Final Fantasy games aren't here and it's simple stuff too. Manual control of each character, the ability to have all your commands that you've earned available to you at once, even the choice of picking which character you control, not here. Even if these features show up later, it's a little too late seeing as how I'm around 15 hours in already. Also, while I like the battle system, the question that I ended up thinking about was "Am I willing to give up manual control of things for a more streamlined and energetic approach?" The answer I came up with was "No". So despite me liking it, I'd rather not see it implemented in another Final Fantasy.

I like the Crystarium system. It's fairly simple and is a decent way to upgrade your character while doing away with normal EXP and levels. I do wish there was more freedom with it. So far, the upgrade paths offer few branching options so it doesn't really give you a choice to emphasize certain stats with some characters. A couple of things in the meh category: upgrading weapons just simply seems to work. I've upgraded my stuff several times and it works fine but I haven't figured out what items do better things for my weapon. I know some are worth more EXP but that's all I've figured out. Also, shops are kind of useless. You don't get a lot of money in this game but you don't really seem to need it. Why buy a new weapon when you could upgrade the one you have to greater effect?

Really though, my biggest concern is the story and pacing. I don't hate the story. I actually like some of the characters and the plot. I like Sazh and as far as annoyingly optimistic, childish, scantily clad anime women go, I've seen worst than Vanille. I also like Lightning since she's tough and stoic and not overly sexualized at all yet is still appealing for other more substantial reasons. Snow's kind of annoying though in his brashness. Also, Hope makes no sense. Lightning's motivation to go after the Sanctum doesn't make any sense as she just wants an enemy to fight for her circumstance but at least there some kind of logic behind it. Hope didn't make sense as soon as I started to control him. Despite seeing his mom die from falling off a bridge that was blown up by the Sanctum and Snow trying to keep her from falling, apparently, the blame is on Snow. What's more is this is enough for him to hijack a vehicle, go into a potentially dangerous situation, and even go after the Sanctum in a ridiculous revenge operation.

The game also seems to draw out its sections for too long. Ever since the group split up, it seems like the chapter could have been cut in half but instead are padded with random battle sections and roaming around that doesn't contribute to the story. It helps with learning the combat system but not to the extent the section lengths are. Overall, I'm still invested in the game, thanks mostly to the combat and Crystarium system. I'm just hoping to get to Chapter 11 quickly (and at some point play as Snow) as I've heard that's when the game opens up.

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Final Fantasy XIII Impressions

I didn't do a Gaming Landscape this week because it was basically the same two games I'd been playing the past few weeks but one (sort of) new game I did start was Final Fantasy XIII. It's been sitting on my shelf for a few months and I had actually tried to get into it at the start of the summer but the game kept freezing at this one particular cutscene. So I skipped it and just watched it on YouTube and now it works just fine and I've been playing it since the weekend. Currently, I'm at the very beginning of Chapter 7 so these are my impressions as of this point.

I'll start with a positive. I like the combat system. Nothing too taxing has been really presented to me yet but I like the idea of a more action based combat system that allows for real time switching of roles and abilities without having to cycle through menus. This system helps make you feel really powerful even during the early parts of the game as you're going up against enemies with tens of thousands of health. The stagger system is also something I'd actually like to see return in some form. Now for some bad. Some of the options that have been in previous Final Fantasy games aren't here and it's simple stuff too. Manual control of each character, the ability to have all your commands that you've earned available to you at once, even the choice of picking which character you control, not here. Even if these features show up later, it's a little too late seeing as how I'm around 15 hours in already. Also, while I like the battle system, the question that I ended up thinking about was "Am I willing to give up manual control of things for a more streamlined and energetic approach?" The answer I came up with was "No". So despite me liking it, I'd rather not see it implemented in another Final Fantasy.

I like the Crystarium system. It's fairly simple and is a decent way to upgrade your character while doing away with normal EXP and levels. I do wish there was more freedom with it. So far, the upgrade paths offer few branching options so it doesn't really give you a choice to emphasize certain stats with some characters. A couple of things in the meh category: upgrading weapons just simply seems to work. I've upgraded my stuff several times and it works fine but I haven't figured out what items do better things for my weapon. I know some are worth more EXP but that's all I've figured out. Also, shops are kind of useless. You don't get a lot of money in this game but you don't really seem to need it. Why buy a new weapon when you could upgrade the one you have to greater effect?

Really though, my biggest concern is the story and pacing. I don't hate the story. I actually like some of the characters and the plot. I like Sazh and as far as annoyingly optimistic, childish, scantily clad anime women go, I've seen worst than Vanille. I also like Lightning since she's tough and stoic and not overly sexualized at all yet is still appealing for other more substantial reasons. Snow's kind of annoying though in his brashness. Also, Hope makes no sense. Lightning's motivation to go after the Sanctum doesn't make any sense as she just wants an enemy to fight for her circumstance but at least there some kind of logic behind it. Hope didn't make sense as soon as I started to control him. Despite seeing his mom die from falling off a bridge that was blown up by the Sanctum and Snow trying to keep her from falling, apparently, the blame is on Snow. What's more is this is enough for him to hijack a vehicle, go into a potentially dangerous situation, and even go after the Sanctum in a ridiculous revenge operation.

The game also seems to draw out its sections for too long. Ever since the group split up, it seems like the chapter could have been cut in half but instead are padded with random battle sections and roaming around that doesn't contribute to the story. It helps with learning the combat system but not to the extent the section lengths are. Overall, I'm still invested in the game, thanks mostly to the combat and Crystarium system. I'm just hoping to get to Chapter 11 quickly (and at some point play as Snow) as I've heard that's when the game opens up.

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Final Fantasy XIII Impressions

I didn't do a Gaming Landscape this week because it was basically the same two games I'd been playing the past few weeks but one (sort of) new game I did start was Final Fantasy XIII. It's been sitting on my shelf for a few months and I had actually tried to get into it at the start of the summer but the game kept freezing at this one particular cutscene. So I skipped it and just watched it on YouTube and now it works just fine and I've been playing it since the weekend. Currently, I'm at the very beginning of Chapter 7 so these are my impressions as of this point.

I'll start with a positive. I like the combat system. Nothing too taxing has been really presented to me yet but I like the idea of a more action based combat system that allows for real time switching of roles and abilities without having to cycle through menus. This system helps make you feel really powerful even during the early parts of the game as you're going up against enemies with tens of thousands of health. The stagger system is also something I'd actually like to see return in some form. Now for some bad. Some of the options that have been in previous Final Fantasy games aren't here and it's simple stuff too. Manual control of each character, the ability to have all your commands that you've earned available to you at once, even the choice of picking which character you control, not here. Even if these features show up later, it's a little too late seeing as how I'm around 15 hours in already. Also, while I like the battle system, the question that I ended up thinking about was "Am I willing to give up manual control of things for a more streamlined and energetic approach?" The answer I came up with was "No". So despite me liking it, I'd rather not see it implemented in another Final Fantasy.

I like the Crystarium system. It's fairly simple and is a decent way to upgrade your character while doing away with normal EXP and levels. I do wish there was more freedom with it. So far, the upgrade paths offer few branching options so it doesn't really give you a choice to emphasize certain stats with some characters. A couple of things in the meh category: upgrading weapons just simply seems to work. I've upgraded my stuff several times and it works fine but I haven't figured out what items do better things for my weapon. I know some are worth more EXP but that's all I've figured out. Also, shops are kind of useless. You don't get a lot of money in this game but you don't really seem to need it. Why buy a new weapon when you could upgrade the one you have to greater effect?

Really though, my biggest concern is the story and pacing. I don't hate the story. I actually like some of the characters and the plot. I like Sazh and as far as annoyingly optimistic, childish, scantily clad anime women go, I've seen worst than Vanille. I also like Lightning since she's tough and stoic and not overly sexualized at all yet is still appealing for other more substantial reasons. Snow's kind of annoying though in his brashness. Also, Hope makes no sense. Lightning's motivation to go after the Sanctum doesn't make any sense as she just wants an enemy to fight for her circumstance but at least there some kind of logic behind it. Hope didn't make sense as soon as I started to control him. Despite seeing his mom die from falling off a bridge that was blown up by the Sanctum and Snow trying to keep her from falling, apparently, the blame is on Snow. What's more is this is enough for him to hijack a vehicle, go into a potentially dangerous situation, and even go after the Sanctum in a ridiculous revenge operation.

The game also seems to draw out its sections for too long. Ever since the group split up, it seems like the chapter could have been cut in half but instead are padded with random battle sections and roaming around that doesn't contribute to the story. It helps with learning the combat system but not to the extent the section lengths are. Overall, I'm still invested in the game, thanks mostly to the combat and Crystarium system. I'm just hoping to get to Chapter 11 quickly (and at some point play as Snow) as I've heard that's when the game opens up.

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