By Colorwind 13 Comments
With Sony’s Smash Bros rip-off PlayStation All-Stars Battle Royale coming to the PlayStation 3 and Vita next month, I started to think, like I’m sure others have, about what a similar game would be like from Microsoft. I’ve heard many say that Microsoft doesn’t have enough characters to make such a game. I agreed with this sentiment but my curiosity drove me to do some research. I ended up not only finding enough characters but thinking of the game mechanics. So here’s my pitch for a Smash Bros style game using the stable of characters Microsoft has as well as a few guest characters.
First off is the name. The name Super Smash Bros has always bothered me as it’s never had any kind of connection to the Nintendo name. The name Sony’s game has is way too long. PlayStation All-Stars would’ve been enough instead of PlayStation All-Stars Battle Royale. People are already abbreviating the title to PS All-Stars. For Microsoft’s game, I suggest Xbox Champions. It’s short, to the point and you know this is a game on the Xbox 360.
Secondly is the game mechanics. I suggest a combination of the mechanics from Smash Bros and PS All-Stars. Buttons A, X, Y and B would be Jump, Quick Attack, Strong Attack, and Special Attack respectively. To add more variety to the combat, I think an additional standard attack button. This could be beneficial since some moves would’ve been removed due to some special ability. To use PS All-Stars as an example, Sly Cooper will be able to turn invisible but won’t be able to block. This will help to avoid that. Buttons LB, RB and RT will be item pickup and drop, throw, and block respectively. It’s pretty obvious what those will do although I will point out that you will not dodge by holding RT and pressing left and right. More on that later.
Finally, LT will be for the super move called The Cross Attack. The way this works is throughout the battle, you will build up a meter called an X bar by attacking enemies and taunting. You will be able to build up the meter three times. This will give each characters three different super moves. These different moves will vary between super strong moves that’ll take 25 to 40% damage, heal your character or inflict some status ailment on your opponents, such as slowing them down, lowering their attack power, shrinking them, or more. The third level cross attack will always be an attack that can instantly kill one or more opponents.
Moving the left analog stick or d-pad left and right moves your character, down ducks and up jumps. Clicking in either analog stick taunts, start pauses (duh) and back will briefly display the score so far. The right analog stick dodges when moved left or right on the ground or in mid-air. Moving it up or down either on the ground or up in the air will evade attacks but your character will hold their position. It’s more like a sidestep.
The standard game rules will follow Smash Bros. formula of building up your characters percentage and knocking them off the stage. However, the standard games will have infinite time and each character will have three lives that must be gone through until that opponent is defeated. This amount can be changed in the options. Scoring will be done by whomever has the most kills and the least deaths. So killing three players but dying three times will add up to a score of 0. Other modes also include the standard time limit rules, a mode where everyone has a life bar similar to traditional fighting games like Street Fighter and a mode similar to PS All-Stars rules of death only by cross move with the added rule that falling off levels doesn’t cause death.
The levels will be based on the various characters' titles that are included in the game. A level editor powered by the same technology used in the Halo games in the Forge mode will also be available and custom levels can be uploaded and shared online. Various modes will be available including both an arcade style ladder mode and a story mode for each character for single player. Online multiplayer as well as local multiplayer will be available as well. Replays of matches can be edited, saved and uploaded online to share as well as post onto YouTube. A Halo Waypoint style app will be available to manage these features outside the game.
Of course, what you really want to know is what is the lineup going to be. That’ll be coming up in the next part of my pitch which I’ll post tomorrow. This will be a multi-part feature that’ll last most if not all of this week. Check here again tomorrow for the next part of my pitch for a Microsoft Smash Bros title.