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confideration

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confideration

607

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#1  Edited By confideration

@patrickklepek said:

@Archaen said:

From the article: "Hourly employees can earn overtime pay, while salaried employees are not legally entitled to overtime." This statement is factually incorrect in the United States. Employees are considered hourly or salaried and they are also considered overtime exempt or non-exempt. You can be salaried and overtime non-exempt. In fact, most salaried positions are non-exempt. To be exempt you have to either be in a management position or be a software engineer making more than a certain amount of money per year. There are other exemption conditions as well, but the vast majority of salaried employees in the US get paid overtime if they have to work it. For example I have friends who work at Blizzard. They have mandatory overtime on a regular basis and they do indeed get paid for it despite being salaried employees.

I'm aware of except/non-exempt, and admit it would have been useful to make that more clear, but do you have data to back up that more people are paid overtime than are not?

I'll chime in and cite CA law for my line of work. By law I have to make a certain amount in order to be salary exempt as an Information Technology worker.

I would guess many states have similar laws. Possibly many states avoid such laws in order to attract businesses.

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confideration

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#2  Edited By confideration

Jeff Green belongs back in media IMO. Make him an offer Whiskey.

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confideration

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#3  Edited By confideration

I can't get my 5yr old to play with my DS. I won an iPod touch at a golf event and gave it to him and he much prefers that.

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confideration

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#4  Edited By confideration

Even sadder because the Wii U will not save them

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confideration

607

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confideration

607

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#6  Edited By confideration

Ok guys, the PR department called and they want to make sure you have your BEST Car Combat guy on this review.

You DO still have a Car Combat guy right?

Or a worm-hole back to 1996's EGM staff?

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confideration

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#7  Edited By confideration

GB should hire Jeff Green anyway.  
 
GB crew just needs a dad, current Jeff gets too stressed when playing one.

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confideration

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#8  Edited By confideration

@PenguinDust said:

It really doesn't thrill me. I have a hard time seeing the point to many of these MMOFPS games. If you're fighting over the same bases over and over then what makes it different than a regular online shooter?

What makes it different is that there is never a 'round over' where everything resets. That's a very basic description. Very complex battles with push and pull over territory can happen over the course of hours. A simple coordination of tanks with everyone on Teamspeak can turn the tide.

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confideration

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#9  Edited By confideration

@aceofspudz said:

Planetside was the perfect example of a game you have to approach on its own terms. People went into it expecting it to be:

@RiotBananas said:

Halo: CE with lots of people?

And except for some aesthetic choices, it wasn't. Not even close. Those people were disappointed severely, which would explain why there are so many people who played the beta and skipped out on the final release.

But if you understood game they actually made, you had the time of your life.

It wasn't perfect, but there was nothing else like it before and has been nothing else like it since. They ultimately ruined it with a series of god-awful design decisions. I imagine I could have played the game for years longer if the live team wasn't so determined to commit seppuku.

BFRs have been nerfed to hell and there's a lot of pretty cool stuff they added. I just picked it back up and have again been having a fantastic time.

A lot of the crazy "old game" stuff will frustrate you sometimes, like the odd warping/rubber-banding and screwy hit detection.

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confideration

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#10  Edited By confideration

The original PS tried a free to play model where you could advance to a certain Battle Rank, however, it was pulled because PS is an old game that is easy to hack. There are still some hackers now and then, but they are quickly dealt with by the admin team.

With some modern security standards in place (LOL SONY) they may be able to do that again.

If it helps fill the servers up, that's what keeps the paying customers paying.