I'm pumped for video games, man
confideration's forum posts
I was just thinking how the problems with the 3DS were 3D, a hinge, and that it's $40 too expensive. Oh, Nintendo, you've done it again!
I was way into internetting before twitter and facespace or whatever came along. Back when you just got into arguments on forums and early blogs. It was fun there for about 2 years, making anonymous rants and trolling people. Now I just sit back and watch others discover how there's no end, no benefit to any of it. The cycle will continue. This is the norm.
I think the Kinect being packed in is cool, great for developers.
I think the Kinect being an optional thing to have turned on, via privacy settings, or (tinfoil hat time) hardware modification via tape and/or knife (cut the white wire!), is great as well.
This applies to both the PS4 and the XBOX One: the x86 architecture. It means less cost that developers have to absorb to bring titles out on PC, PS4, and XBOX One, meaning more competition in the marketplace, which ultimately means (hopefully) lower prices on quality entertainment.
Next is probably the HDMI input. That's the most disruptive thing to happen this generation. It's simple, but it has so much potential.
Then the focus on making the app switching quick, and the instant on feature (if that makes it to final release).
Beyond that I suppose the games will be great, but they really seem to be lagging as far as Indy games are concerned. The XBOX team needs a dose of Balmer's famous "DEVELOPERS DEVELOPERS DEVELOPERS DEVELOPERS" pep talk.
Met Ryan at a state run liquor store in Seattle a couple years ago during PAX. He was buying Eagle Rare, and some cheap stuff "for those OTHER knuckleheads". I got a bottle of Eagle Rare myself and thanked him for the recommendation.
I always wondered if he tried any of that Bookers they always had in the background on set. I love that stuff but it's WAY strong. Single barrel stuff usually is though.
Great article/thread going on here. I built and manage a small VMWare cluster... 6 hosts, about 100 VMs. I love the nitty gritty details about how it all works.
What you guys are talking about with memory limits, etc... VMWare and Hyper-V call it "ballooning".
In VMWare they accomplish ballooning with an application running inside the "guest", which is the virtual machine running on the hypervisor. This little application answers the hypervisor's request to it, to ask the guest VM for some memory. That memory is then actually available to other VMs running on the same box.
The hypervisor monitors the difference between allocated and active memory. You allocate 2GB for a VM, but it may only be using 200MB of that most of the time, so the rest of the memory can usually be used for ballooning.
Now... there's a slight performance hit when you balloon, but you can mitigate the performance hit with really fast RAM. Good thing these new consoles have that!
There are lots of other great benefits to VMs and hypervisors I can see coming to consoles. Like maybe I have 2 XBOX One's and I want to stop playing in one room, and resume playing in another. Not with a game save and the 'cloud' or anything like that. The hypervisor can actually move the game and it's active state over to the other console on my LAN. Fringe functionality maybe, but something like this could be possible. It's extremely usable for businesses and their applications for a variety of reasons.