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conojo

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conojo

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Hey everybody,

I made a similar post to this a number of weeks back, asking the anonymous gaming public to critique some work I had written in the past, and the response I received was great. I got torn to shreds, but I feel like I learned a lot from it in the process.

So I'm asking if anyone wants to do the same thing again. I have a recently written review for Gods Will be Watching, and I'd love people to tell me what I should work on and try to improve.

Link to Review

I'd ask people to be kind, but I guess I'd rather you be honest.

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conojo

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@video_game_king: There's definitely a lot to unpack here, thank you for taking the time to write it all out.

I am trying to take a few overarching lessons from your criticisms, to which I suppose I could sum up as "less summary, more in-depth analysis." I find it really telling that the parts I most enjoyed writing, the discussion of the intent of the game, its game play and aesthetic and how it lines up with the game's theme, are the parts you seem to think I am on the right track with.

It's kind of hard not to instinctively feel upset and defensive in the face of large doses of criticism, but I feel like there are some very good lessons here that would help push my writing forward. Not to mention I did ask for it. Thank you again

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conojo

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@believer258: I will pick up a copy of this, thanks for the tip

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#4  Edited By conojo

@mb: I can definitely see your point, I think I need to be a bit more concise with my sentencing, I have a tendency to rely on over-long explanations. The "and" and "but" thing is also a great tip, thank you.

In my defense regarding using the word "defenestration", I *never* get to use that word, and was so excited to get the chance to put it in something that I had to take it.

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conojo

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Keeping in mind I'm a deeply sensitive boy, of course.

I have a number of stories and articles I'm currently researching on that I'm looking to present to a couple websites/magazines to pick up, and I'm having that preternatural feeling of "Is my writing anywhere near up to par," So, I would hugely appreciate if a few people were to go through a couple of my past written works and tell me what I need to work on.

The Last of Us (PS3) Review

Gunpoint (PC) Review

A Listicle on Video Games and Drugs

A quick joke article I wrote regarding a Duke Nukem Forever Sequel

And, as I said above, *deeply* sensitive. Thank you so much!

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conojo

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4 friends and I are currently livestreaming a multiplayer game, all of us parts of the holy roman empire, all of us trying to be the emperor. We're rife with streaming errors, paradox games are unreliable as hell, but we'd love if anyone came in to watch and tell us our mistakes.

twitch.tv/hoppedupgaming

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#7  Edited By conojo

Maybe I'm just completely inured to graphical and development advancements in games, but I feel like it wasn't until earlier this week, when I was watching the opening cinematic to Halo 4 with a friend that had us both questioning whether it was real people or CGI that I stopped and though to myself "holy shit, the next generation is on its way".

Though, like some previous comments have stated, if I ever stop and think about just how nuts Assassin's Creed's crowd technology is, I can't help but think "wow vidya games"

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#8  Edited By conojo

I like this solely for what will have to be the greatest kickstarter pitch video ever.

"Hey guys, we're 3D Realms, the guy's whooo...well, um, we're the guys who took all of 2K's money and left them with garbage. Money please?"

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conojo

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#9  Edited By conojo

@Orbitz89: If you haven't gotten the chance you should really watch Indie Game the Movie. Fish is one of the main subjects, and while he does come off at times as a bit of a...well, douchey hot-head, he really seems more to be to someone who's just constantly afraid of failure, and at the same time kind of expecting it at the same time. He kind of seems just perpetually scared.

It's a really good movie which I heartily recommend, if of course you haven't already watched it :p

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#10  Edited By conojo

Microsoft needs to introduce some flexibility into their re-cert process. It sounds like their current pricing structure is designed around implementing patches for large companies with AAA games that have the liquidity to throw 5 figure sums around without affecting their bottom line. But for something like this? Context needs to be considered.

It's an early save-game patch, you put a tester into a room and have him try to re-create the old bug for 4 hours, if it doesn't happen you green light it and have it put in the pipeline for later that week. If you wanted to be truly thorough you put 5-10 guys in a room and have them spend a day completing it (it's a goddamn ~5 hour game), and if nothing's been broken from the new patch, you give it the damn green light and have it put in the pipeline for later that week.

This should not cost so damn much, and the good-will/positive environment Microsoft would create for the indie gaming community by cutting or even waiving the fee would be worth it in the long-run too. MS probably could've had Binding of Isaac, if they hadn't pissed off Edmund McMillen so much