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coreymw

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Stagnation

Unless I am misunderstanding the quote, it seems as though Mr. Antoniades is stating that keeping his people paid requires accepting any offer the publisher throws at him; including rehashes of older AAA titles.

I guess my question is why can't the studio develop a new, innovative idea and pitch that? I know publishers are less likely to pay for the development of a game if it isn't a well established franchise, but I think part of the problem, specifically with AAA titles, is that nobody is willing to take that leap and invest in a new, innovative approach to the standard way of doing things.

Isn't that the crux of the "indie games are where innovation comes from" argument? At some point shouldn't a studio or developer (ala Ryan Payton) give up and do their own thing in the indie scene? A scene where they're free to be as creative as possible and the cost of development is much lower.

Link to article: http://www.joystiq.com/2011/09/06/ninja-theory-head-wary-of-aaa-retail-model-despite-following-it/

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