My Thoughts on Rift

 I decided to write a blog overviewing Rift. I just started playing a couple days ago, and have settled on a class I think I will enjoy (I tried cleric first, as I prefer to heal, but leveling on it was dull and I didn't like it at all- so I started a mage).
 
Anyway, this is not a review by any means, just my thoughts on the game.

Rift

 
We'll start at the beginning. Rift is a fantasy MMO boasting that "We're not in Azeroth anymore". While I quite enjoy the Wizard of Oz reference, most have taken this to be a gloves off throw down between World of Warcraft and Rift. WoW will probably win that fight, but I'll get to that.
 
 Use at your own risk. Systemrequirementslab is almost always wrong but can give you a general idea.
First thing you do before purchasing the game is see if your computer can handle it (if your like me and cant afford right now to upgrade to a current PC- if you have a beast machine you probably don't check). My computer is 7 years old now, was high end when I bought it, but quickly became not so much and is now probably more low end. While I can run things like Bioshock or Assassin's Creed fine, anything after said games generally requires I start lowering graphics settings. That being said, the requirements for the game on steam (and the often not to be believed systemrequirementslab.com) said I meet at least (if not a little above) the minimum requirements.
 
First thing you do, if you're like me, after downloading and installing the game (which didn't take long comparing to other recent releases such as DCUO, and current MMOs out there like WoW, the patch downloader for Rift is faster from what I've seen, which is great) you want to set your settings to your liking. It wanted me to use the low res textures (because my computer is old) I didn't believe the game though and fiddled with it for about an hour until I found it was right and have since settled on the lowest settings for my best performance.  
 This is just the options, cut down for size.

 
Anyway, character creation is ok, but not great. Yes, you have some facial customization, a height slider, color, and make up changes- as well as a few facial tattoos to choose from for your character. What strikes me as interesting, though, was- while it's better than WoW (which had basically no customization) it's not really better than some other MMOs (like EQ2 for example, or SWG). When you consider the best customization being still CoX, and SWG being below that and then EQ2- this being below that still says something. Yes, you can make your character look kind of unique, but it's still very limited. That being said, it's not terrible customization and if you spend enough time fiddling with the sliders you will probably be fairly happy with your character.
 
 Look Familiar?
You will immediately find, when playing, that the quest system is fairly monotonous on it's own. There's really not much difference between it and EQ (some would say WoW, but WOW just reiterated on EQ so I'll stick with that. Others would say Ultima, I know, but I don't count that one as while there is some similarities EQ is more prevalent). You get a quest, you go find the creatures to kill or things to collect, rinse and repeat. For about 8 levels you'll be wondering if maybe this isn't so great and maybe you should just give up again and cave in to playing WoW again, but then you encounter your first rift (it will be around level 8 or 9, guarantee it).
 
Now Rifts are really just a story integrated way of giving players a Player Quest (a quest for all players in the Area to partake in). I think they're much better handled than Warhammer (if you're curious to know), but they are still just PQs. When you are in the area of one you get a large "Join Public Group" button that groups you with everyone in the area instantly- basically rallying everyone to the PQ (if you are doing the same quest as someone near you, you can also target them and click the "join public group" button over their picture). The cool thing about them is they can appear at any time, almost anywhere (they do have specific spawn points but there's a ton of points and it's random where and when they spawn), and sometimes even send another event out called "Invaders" (which is basically an attacking force sent from the Rift to attack a settlement or City consisting of 1 Leader and 2 or more companions depending on the amount
 Bare in mind my computer sucks; this is at lowest settings.
of players in the area). Minor Rifts can generally be soloed, and the system will up the difficulty if more players are around.  Major Rifts require a group to take down, are often epic, and if you do them fast enough generally culminate in a nice boss battle.
 
The nice thing about Rifts is the game makes them important to take out and rewards you well for doing so. I'm only level 20, but having done Rifts as well as Invasions (which I'll cover in a minute) has netted me enough to earn one epic piece of loot so far- in 25 hours of play (on the specific character I refer too; i stopped playing at lvl 20 on my first character and have about 45 hours in game total). If you don't take out a rift it sends invaders to take out a settlement or city which means you will have a problem when trying to get quests. This makes it necessary to defend the Ward Stones. If you don't you can't quest without getting killed in a normally safe area within a city or a settlement.
 
 During an invasion forces will attack the cities constantly until you succeed.
Another really neat thing they do are Invasions. Basically, a plane will randomly decide to attack the zone and the Zone's Leader will call out for everyone to attack. This gives a zone wide PQ to meet certain requirements. If you do this in time, you will spawn the Invasion Leader which is basically a huge World Raid Boss. These fights are epic and a lot of fun to do. There is very little in the way of failing to fight off an invasion, really all that happens if you fail is you don't get a reward for completing the World Event. Same as a singular Rift, you can ignore these Invasions, but it's even more important you take care of invasions- as, if you don't, all the settlements and cities will be over run and you will not be able to quest until the invasion is beaten back. I have never found the Invasions or Rifts to not be fun to do, though, so really the only times I haven't done them is when I'm in the middle of a quest and no where near the Rift or Groups taking on the Invasion.

This is where I'll talk about graphics. Graphics are not a big deal to me, and really you only need to know this if you have a low end
 My Cleric, Carver, is really boring to play.
PC (as a lot that play WoW do, as one big reason so many play wow is just about any computer can run it). Rift will lose ultimately to WoW because it does not cater so well to low end computers. While I can run the game fine at lowest settings, the game begins to chug badly when an invasion starts. Just the act of the invasion being around makes my frame rate drop, and being in a battle of epic proportions that often come from the invasions slows the game to a crawl. I generally just spam my fireball spell until it ends as I'm pretty useless other than that. Now I know my computer is old, and I know that makes me less likely to matter, but just the fact that I can run WoW on high settings fine but chug on low settings on this leads me to believe this game could never win in a fight against wow. A large portion of WoW players don't have computers that much better than mine so my speculation is most wouldn't switch to a game their computer can barely handle during it's most fun event.

I already know I need to upgrade, give me money and I most certainly will (haha). Until I can afford to build my new computer, though, I will personally deal with the chugging. The game is still fun for me. My only point, really, is this does not seem to be a WoW Killer for this reason (there are others but this is one that stands out for me).
 
 This is the soul tree for my mage. I currently only have 1 role but you can buy others.
The class system is interesting, but not ultimately new. Some will be interested in the amount of what the game calls souls (which are basically just specializations) as they have things like Bard or Justicar- but may be disappointed in some of the skills (at least as little as I have seen).
 
Druid, for instance, is tied into the Cleric Class. It's less of the wizard/shape shifting class in WoW, and more of a melee DPS/spells/heals/fairy pet class. I found that a bit disappointing- as I really enjoyed the way it played in WoW- but Trion decided to take a different approach and in that I can't really fault them, but it's just something to know.
 
Anyway, each class (Mage, Cleric, Warrior, and Rogue) has 8 souls (and I hear 1 pvp soul although I don't know anything about that- sorry I don't PvP much). You start with 3 that you get from quests when you begin, and can earn the other 5 at level 13 doing quests to obtain them (which is extremely easy to do). You can buy 3 additional roles (alternate class specializations that you can switch to at any time out of combat- similar to WoW's secondary role you can choose to buy) totaling 4 specializations you can have when you can afford to unlock all the roles. You can also respecialize anytime from a trainer for a (what I can tell anyway) decent fee so if you don't like your setup you can always change it and getting other souls if you don't like your soul is also no big deal (as said earlier it's easy to get these, I just got  all 5 on my mage in about 30 minutes at lvl 21).
The Next Big Thing? It's ok, but I don't know about WoW killer.


All in all, the game at it's core is not much different than it's predecessors. It's a lot of fun when Rifts (and especially invasions) come into play, but other than that it doesn't do much to innovate on MMOs as a whole. It is a really good start, as the developers are quick to patch up any issues, but if your looking for something different than what the Normal MMO has to offer you won't necessarily be impressed.
 
Hope you enjoyed my thoughts; Please feel free to share what you think of the game and/or to critique my grammar if that's your thing. 
Telara ain't bad, but it's nothing new either.
18 Comments
19 Comments
Posted by CornBREDX

 I decided to write a blog overviewing Rift. I just started playing a couple days ago, and have settled on a class I think I will enjoy (I tried cleric first, as I prefer to heal, but leveling on it was dull and I didn't like it at all- so I started a mage).
 
Anyway, this is not a review by any means, just my thoughts on the game.

Rift

 
We'll start at the beginning. Rift is a fantasy MMO boasting that "We're not in Azeroth anymore". While I quite enjoy the Wizard of Oz reference, most have taken this to be a gloves off throw down between World of Warcraft and Rift. WoW will probably win that fight, but I'll get to that.
 
 Use at your own risk. Systemrequirementslab is almost always wrong but can give you a general idea.
First thing you do before purchasing the game is see if your computer can handle it (if your like me and cant afford right now to upgrade to a current PC- if you have a beast machine you probably don't check). My computer is 7 years old now, was high end when I bought it, but quickly became not so much and is now probably more low end. While I can run things like Bioshock or Assassin's Creed fine, anything after said games generally requires I start lowering graphics settings. That being said, the requirements for the game on steam (and the often not to be believed systemrequirementslab.com) said I meet at least (if not a little above) the minimum requirements.
 
First thing you do, if you're like me, after downloading and installing the game (which didn't take long comparing to other recent releases such as DCUO, and current MMOs out there like WoW, the patch downloader for Rift is faster from what I've seen, which is great) you want to set your settings to your liking. It wanted me to use the low res textures (because my computer is old) I didn't believe the game though and fiddled with it for about an hour until I found it was right and have since settled on the lowest settings for my best performance.  
 This is just the options, cut down for size.

 
Anyway, character creation is ok, but not great. Yes, you have some facial customization, a height slider, color, and make up changes- as well as a few facial tattoos to choose from for your character. What strikes me as interesting, though, was- while it's better than WoW (which had basically no customization) it's not really better than some other MMOs (like EQ2 for example, or SWG). When you consider the best customization being still CoX, and SWG being below that and then EQ2- this being below that still says something. Yes, you can make your character look kind of unique, but it's still very limited. That being said, it's not terrible customization and if you spend enough time fiddling with the sliders you will probably be fairly happy with your character.
 
 Look Familiar?
You will immediately find, when playing, that the quest system is fairly monotonous on it's own. There's really not much difference between it and EQ (some would say WoW, but WOW just reiterated on EQ so I'll stick with that. Others would say Ultima, I know, but I don't count that one as while there is some similarities EQ is more prevalent). You get a quest, you go find the creatures to kill or things to collect, rinse and repeat. For about 8 levels you'll be wondering if maybe this isn't so great and maybe you should just give up again and cave in to playing WoW again, but then you encounter your first rift (it will be around level 8 or 9, guarantee it).
 
Now Rifts are really just a story integrated way of giving players a Player Quest (a quest for all players in the Area to partake in). I think they're much better handled than Warhammer (if you're curious to know), but they are still just PQs. When you are in the area of one you get a large "Join Public Group" button that groups you with everyone in the area instantly- basically rallying everyone to the PQ (if you are doing the same quest as someone near you, you can also target them and click the "join public group" button over their picture). The cool thing about them is they can appear at any time, almost anywhere (they do have specific spawn points but there's a ton of points and it's random where and when they spawn), and sometimes even send another event out called "Invaders" (which is basically an attacking force sent from the Rift to attack a settlement or City consisting of 1 Leader and 2 or more companions depending on the amount
 Bare in mind my computer sucks; this is at lowest settings.
of players in the area). Minor Rifts can generally be soloed, and the system will up the difficulty if more players are around.  Major Rifts require a group to take down, are often epic, and if you do them fast enough generally culminate in a nice boss battle.
 
The nice thing about Rifts is the game makes them important to take out and rewards you well for doing so. I'm only level 20, but having done Rifts as well as Invasions (which I'll cover in a minute) has netted me enough to earn one epic piece of loot so far- in 25 hours of play (on the specific character I refer too; i stopped playing at lvl 20 on my first character and have about 45 hours in game total). If you don't take out a rift it sends invaders to take out a settlement or city which means you will have a problem when trying to get quests. This makes it necessary to defend the Ward Stones. If you don't you can't quest without getting killed in a normally safe area within a city or a settlement.
 
 During an invasion forces will attack the cities constantly until you succeed.
Another really neat thing they do are Invasions. Basically, a plane will randomly decide to attack the zone and the Zone's Leader will call out for everyone to attack. This gives a zone wide PQ to meet certain requirements. If you do this in time, you will spawn the Invasion Leader which is basically a huge World Raid Boss. These fights are epic and a lot of fun to do. There is very little in the way of failing to fight off an invasion, really all that happens if you fail is you don't get a reward for completing the World Event. Same as a singular Rift, you can ignore these Invasions, but it's even more important you take care of invasions- as, if you don't, all the settlements and cities will be over run and you will not be able to quest until the invasion is beaten back. I have never found the Invasions or Rifts to not be fun to do, though, so really the only times I haven't done them is when I'm in the middle of a quest and no where near the Rift or Groups taking on the Invasion.

This is where I'll talk about graphics. Graphics are not a big deal to me, and really you only need to know this if you have a low end
 My Cleric, Carver, is really boring to play.
PC (as a lot that play WoW do, as one big reason so many play wow is just about any computer can run it). Rift will lose ultimately to WoW because it does not cater so well to low end computers. While I can run the game fine at lowest settings, the game begins to chug badly when an invasion starts. Just the act of the invasion being around makes my frame rate drop, and being in a battle of epic proportions that often come from the invasions slows the game to a crawl. I generally just spam my fireball spell until it ends as I'm pretty useless other than that. Now I know my computer is old, and I know that makes me less likely to matter, but just the fact that I can run WoW on high settings fine but chug on low settings on this leads me to believe this game could never win in a fight against wow. A large portion of WoW players don't have computers that much better than mine so my speculation is most wouldn't switch to a game their computer can barely handle during it's most fun event.

I already know I need to upgrade, give me money and I most certainly will (haha). Until I can afford to build my new computer, though, I will personally deal with the chugging. The game is still fun for me. My only point, really, is this does not seem to be a WoW Killer for this reason (there are others but this is one that stands out for me).
 
 This is the soul tree for my mage. I currently only have 1 role but you can buy others.
The class system is interesting, but not ultimately new. Some will be interested in the amount of what the game calls souls (which are basically just specializations) as they have things like Bard or Justicar- but may be disappointed in some of the skills (at least as little as I have seen).
 
Druid, for instance, is tied into the Cleric Class. It's less of the wizard/shape shifting class in WoW, and more of a melee DPS/spells/heals/fairy pet class. I found that a bit disappointing- as I really enjoyed the way it played in WoW- but Trion decided to take a different approach and in that I can't really fault them, but it's just something to know.
 
Anyway, each class (Mage, Cleric, Warrior, and Rogue) has 8 souls (and I hear 1 pvp soul although I don't know anything about that- sorry I don't PvP much). You start with 3 that you get from quests when you begin, and can earn the other 5 at level 13 doing quests to obtain them (which is extremely easy to do). You can buy 3 additional roles (alternate class specializations that you can switch to at any time out of combat- similar to WoW's secondary role you can choose to buy) totaling 4 specializations you can have when you can afford to unlock all the roles. You can also respecialize anytime from a trainer for a (what I can tell anyway) decent fee so if you don't like your setup you can always change it and getting other souls if you don't like your soul is also no big deal (as said earlier it's easy to get these, I just got  all 5 on my mage in about 30 minutes at lvl 21).
The Next Big Thing? It's ok, but I don't know about WoW killer.


All in all, the game at it's core is not much different than it's predecessors. It's a lot of fun when Rifts (and especially invasions) come into play, but other than that it doesn't do much to innovate on MMOs as a whole. It is a really good start, as the developers are quick to patch up any issues, but if your looking for something different than what the Normal MMO has to offer you won't necessarily be impressed.
 
Hope you enjoyed my thoughts; Please feel free to share what you think of the game and/or to critique my grammar if that's your thing. 
Telara ain't bad, but it's nothing new either.
Posted by Example1013

It sounds to me like a Rift is just a pseudo-randomized raid with scalable difficulty so as to accomodate various players, most likely to avoid raid queues. So it's basically an instanced raid that anyone nearby can join. I fail to see how that's all that different from WoW, but then again I've never played one of these carebear MMOs.

Posted by CornBREDX
@example1013:  haha carebear MMOs.
 
Anyway, the world is open and yes there are instances, but the invasions and what-not happen in the open world. You are correct, though, it is not much different than wow. Just a different skin.
Posted by Lind_L_Taylor

Still surprised Palladium Games isn't suing the living shit out of them.

Posted by Example1013
@CornBREDX: Yeah, I figured that's what it sounded like. 
 
Unfortunately I have to call them all carebear games, based on what I grew up on.
Edited by CornBREDX
@example1013:  Ya, I know what you are referring to (at least I think so). In relation to gaming as a whole, though, all games are easier now so... it's natural MMOs would be too. 
 
I do remember the days when it took years to level to end game, and raids required a full day (or more) of work. I remember, and can't entirely say all of it was fun haha
Posted by SomeJerk
@Lind_L_Taylor said:
" Still surprised Palladium Games isn't suing the living shit out of them. "
They tried and lost. The idea of rifts spawning shiz has been around in stories forever and the name deal was no problem either. Trion are nice guys, so they have a little disclaimer about how it's not related to Rifts.
Edited by Example1013
@CornBREDX: I'm talking about a different kind of carebear. I'm talking about PvE friendly, where the game is all hugs and friendship, with no risk even within PvP. There's hard-coded factions (thus a ton of people you can't just attack) shared looting/first-dibs looting (so no ninja looting whatsoever), there's no assets at risk in anything, etc. etc. It's just happy fun time, sitting around the  campfire singing kumbaya as you grind out against NPCs. 
 
My tastes run entirely too cutthroat for any popular MMO today, except maybe EVE.
Posted by CornBREDX
@example1013: Well, you know- to each his own. I don't PvP all that much, and I think a game should be fair. I can only speculate beyond that. Unfortunately, again, I am not much for PvP so I don't know what it's like in this (i may check it out later), but i'm pretty sure it's similar to wow.
 
As for loot, it's based on dice rolls and you could always ninja loot something. Just roll need on stuff you don't need- which will then get you kicked out of the group because that's not fair. Everyone else's time is just as valuable as yours so I find it odd you'd be advocating ninja looting. As for loot in the world events, everyone gets loot based on their participation. There shouldn't be a risk in that, if you participate you should be rewarded. It's only fair.
 
As far as there being no risk in general, when it comes to invasions in this for instance... I find that extremely odd. Its one of the things I think Trion should work to expand on. 
Not sure why you'd want more asset risks though.
Edited by Example1013
@CornBREDX: Asset risks make the game more dangerous/alluring. If you go around talking shit all the time, someone might come burn your house down. 
 
On the subject of ninja looting: many items are rare and valuable, and thus hard to obtain. Grinding for 5 hours and then not getting what you want isn't always that fun. So instead, let's say whoever clicks the loot button first wins, but there's completely open PVP, so anyone can kill anyone. Now rather than having to submit to the capriciousness of a pseudo-random loot distribution system, you have a lot more control over getting that item, because you can either fight people for it, or steal it and (hopefully) get away alive (because to die would be to lose the item). Now you can enter your skill into the equation to decide whether or not you get the item, and thus, if you're good, you can expedite the process of getting what you need by just being better than everyone else, rather than being luckier. 
 
I personally think true open-world PVP is much more fun (and rewarding) than all the hard-coded protections players have in most MMOs. It's like playing a shooter, except even more so, because rather than just getting your numbers and rank on the leaderboard, you're also trading and spending time with the same people you're fighting, due to the persistent nature of an MMO. It's just so much more immersive and engaging to have mostly player-owned assets, which are fairly consistently at risk. It creates politics, and then the competition for resources creates both economy and conflict. In WoW, everyone gets what they want at some point, and that seems to be good, but I feel like it's cheapened, because everyone is guaranteed what they want, rather than having to earn it, either through conflict or through harvesting. 
 
EDIT: But obviously not a whole lot of people share my views, as demonstrated by WoW's subscriber base size.
Posted by CornBREDX
@example1013:  Oh, ok. I understand now. In that respect, yes I agree. That is a fair system, to me, and reminds me of older MMOs like original SWG, or EQ. 
 
As for the ninja looting thing, they got around that problem of not getting something you work for by making it so you can get gear with tokens. WoW does that and so does Rift. I agree, it cheapens the experience and while it's still fairly rewarding is not quite as challenging.
 
Unfortunately, if your goal is sales, you have to be accessible to a larger audience so making it more challenging makes a higher barrier for entry. 
I think in cases like this they really should make hardcore servers. I personally think that would be fun.
Posted by Example1013
@CornBREDX: Yeah, that's the problem, is I'm in such a minority that a game made for me probably wouldn't even recoup the investment. And it really would need to be largely from the ground up, simply because such a hardcore PVP system would probably require a whole team dedicated just to class balance, among other issues. There's just too many barriers to entry for something like that, and it appeals only to a select amount of tastes, so I don't think anyone would even want to bother. I'll hopefully get my fix eventually, though, once Play To Crush comes out.
Posted by Lind_L_Taylor
@somejerk said:
" @Lind_L_Taylor said:
" Still surprised Palladium Games isn't suing the living shit out of them. "
They tried and lost. The idea of rifts spawning shiz has been around in stories forever and the name deal was no problem either. Trion are nice guys, so they have a little disclaimer about how it's not related to Rifts. "
Bummer.  I'd rather they had lost so one day we might
see a Palladium Rifts game on Consoles & PCs.  So far
it seems only the D&D Pen & Paper game has transformed
itself into digital medium, but not others.  Of course there
was GURPS Fallout & I remember seeing that in the 
commercial advertising of PC Gamer back in the 90s,
til Steve Jackson got his panties in a bunch & removed
his name from the work...big, big mistake!
Posted by Eggn0g

That was very helpful, since I'm interested in RIFT too but my computers pretty low-end too. Could you post your specs though, so I can compare them to mine and get an idea of what sort of preformance I should get?

Posted by blueduck

Rift will be empty once The Old Republic comes out.

Posted by GunslingerPanda

Rifts are fuuuuuuun.

Edited by CornBREDX
@Eggn0g:  Sorry for delayed response, been watching TNT and just got off work about 45 minutes ago.
 
I have a Pentium 4 3.0 ghz, 7600gs 256mb graphics card, 2 gigs of ram, XP SP3
 
Other than when there are invasions, as I said earlier, the game runs fine. Later areas of the game where there is less people (as I have found) frame rate has tended to be more stable (at least right now).
 
Let me know if you need anymore info, I am happy to help 
=)
 
@blueduck: I don't know enough about ToRO to say if it will be great, but with Bioware developing it and being a good contender to take on wow given their reputation (even with the backlash from DA2) I think the possibility is very high you will be correct. If not empty, it may not last long if they don't do something highly engaging with what they have. Even that, though, may not be enough.
 
@GunslingerPanda:  Ya, if nothing else, the rifts are worth seeing. They are a really great idea, but sadly not enough to make the game seem fresh. They are indeed a good way to break the monotony of grinding if you really need it and they happen more often when more people are in the zone- so there's usually always something going on besides the regular quests.. I always try to take on rifts when they open unless people are not doing them and I can't solo one or I'm to far away.
Posted by SLUSHiNaToR

It was really fun at first, but it got so annoying after awhile.. The thing I really liked about WoW was that the Lore was there.. I can't say that about Rift.. Grannit I didn't play Rift for as much as I have WoW, but I couldn't fallow the story much at all.. The intro to one of the factions was really cool about going back in time and stuff, but I got lost after that.. 

Edited by CornBREDX
@SLUSHiNaToR:  Ya, I have to agree there. The lore is not quite as engaging as maybe it should be. This is common in MMOs, and I think the big reason WoWs lore is so good is that it had a history several years prior to WoW ever coming out. This gave it a big advantage in the lore department although when WoW first came out I can't say all the quest stuff was all that interesting either but the lore behind it (for me at least) came mostly from end game as well as having played the past warcraft games so I already knew a lot of Azeroth's history. End game raids were the only thing that really expanded on it in an interesting way (I remember really enjoying the story behind Molten Core and Black Wing Lair).
 
Everquest 2 was much worse, though, and many that have played it could tell you the lore in that is really boring (well, for me it was, i can't speak for other people). All the quest logs were really long winded and not all that interesting to read or know, and took forever to read through.
 
My first MMO was Star Wars Galaxies, though, so I guess I'm used to that. In SWG (when it first came out) you didn't really have any real questing or anything (just missions either from faction characters or mission terminals). It was really really sand box and at one point catered heavily to making your own content. So basically the only lore for that was the movies and expanded universe (both of which it referenced in later expansions- there is a high level boss on Mustafar that is out of Knights of the Old Republic for example, and you could always get special missions for your faction from a lore character such as Luke or Vader).
 
But ya, as important as lore is in most games (for me), in MMOs most of the time it isn't really very engaging. In Rift I am really enjoying the battles between the planes, but other than that most the lore so far is kinda basic (dry) and I don't read a lot of it.