CornBREDX's forum posts

#1 Posted by CornBREDX (6745 posts) -

It depends on the length of the game, but usually around 5 hours I know if I want to continue playing a game or not. Generally because games more than 8 hours tend to be a drag and I prefer games to be short so if they're going to be long they have to continue to hold my interest or it's goodbye.

#2 Posted by CornBREDX (6745 posts) -

There's been a few which I quickly abandoned due to them being tedious and boring, but Final Fantasy XIII is probably the worst offender.

#3 Posted by CornBREDX (6745 posts) -

Like all things I think it's just how it's used that matters- as I think you're getting at as well.

There's a Riddler puzzle type in Arkham Knight where Riddler basically makes fun of the convention- he calls it a race admitting he's not even racing you and your just racing the clock assuming his best time is what the clock says it is.

It gave me a chuckle anyway. I personally hate timers, and I don't think Riddler making that joke made it ok. It still made me laugh that he was poking fun at his own bad game design inside a game that used it as a design convention for a side mission.

#4 Posted by CornBREDX (6745 posts) -

@batalskar: I assumed Jeff was referencing either "better with nacho cheese" or Ryan's frustrated gaffe on the second lantern run.

Either that or (as some speculate) the GDC Dave Lang incident (which I'm pretty sure is what Dave Lang was thinking of when Jeff said he recalled one thing worse and Lang said it was "just self destructive behaviour").

#5 Edited by CornBREDX (6745 posts) -

@pyrodactyl: "Broken" and "poorly optimized" are not the same thing.

To the OPs question, I'm basically in agreement with MB, but I would add it's more complicated an issue than whether PC games tend to be "broken." Since sometime around the increase in sales of consoles (last "generation" is when I first noticed it) it became believed by publishers (and developers to some extent) that focusing development on PC was no longer a viable solution monetarily, and it was holding them back from optimizing for their highest sales- consoles. Thus games began to be developed for consoles. In turn games on PC were "poorly optimized" as it can be argued (still) any console game should be better on PC given the PC's ultimate hardware capabilities. Unfortunately since publishers began this focus on consoles video games (at least up to recently) have mostly been "generations" (for the lack of a better term) behind what the PC has been capable of doing for almost a decade now.

What with this current "generation" of consoles more PC-centric architecture it is believed that porting (or even developing side-by-side) to PC should be easier. The thing is that developers are mostly behind given their previous limitations so they don't know yet what to do with their increases. They're pushing boundaries that should have been pushed years ago. One could even argue that has hamstrung PC hardware over the years as well, but that's probably beside the point.

I'm not certain, but I believe consoles are capable of doing better than they even currently do (history definitely dictates this should be found to be the case) and in turn porting to PC should be better. Unfortunately, developers are still figuring things out.

I suspect this most recent "trend" (if you can really even call it that) is mostly a speed bump given that developers are once again finding their footing.

I read something interesting in an article on Gamespot in an interview with DICE about Star Wars Battlefront, and I think this rings true for other games and developers as well. Currently they are in the phase of figuring things out, which normally entails longer development time (at least historically speaking this seemed to be the case), but now development times have mostly been settled on a specific cycle- so they haven't been lengthened in order to account for new technology. Since they are working with new technologies this can lead to problems- beyond just the developing for both console and PC.

I suspect in a couple years (or possibly even less) this current "trend" won't really be as much of an issue.

#6 Edited by CornBREDX (6745 posts) -

Giant Bomb has never seemed to care a whole lot about it. I myself have never seen full videos of premium stuff (usually it's just clips) on youtube, but I'm sure it's there.

What's gross is if they try to monetize it. I'd let Rorie know if you see that.

People who wait to watch premium videos on youtube wouldn't buy a sub anyway. They probably can't afford it, or just wouldn't buy it in general (I'm not gonna speculate on why). There is no way to "catch" those people (meaning stamp out where else they can get it so they have to purchase it). Many publishers and developers have tried (when it comes to video games).

I think it's best to go the HBO route. We know it's there, we stamp it out when we have to, and obviously don't let people claim it as theirs, but on the other hand it does let people know it exists and ultimately that's good advertising so why make too big a fuss about it? People knowing you/your product exists is a meaningful thing these days.

Edit: oh, ya; but ya let Rorie know if it's something you think they should know.

#7 Edited by CornBREDX (6745 posts) -

Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place.

Below is the list of the key areas where we are dedicating our resources to improve the experience for our loyal fans:

- Support for frame rates above 30FPS in the graphics settings menu

- Fix for low resolution texture bug

- Improve overall performance and framerate hitches

- Add more options to the graphics settings menu

- Improvements to hard drive streaming and hitches

- Address full screen rendering bug on gaming laptop

- Improvements to system memory and VRAM usage

- NVIDIA SLI bug fixes

- Enabling AMD Crossfire

- NVIDIA and AMD updated drivers

While we work on improving performance, we will also continue to make interim patches available to address issues for those still playing the game on PC. The first patch is being released now and the updates include:

- Fixed a crash that was happening for some users when exiting the game

- Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further

- Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client

- Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu

We would like to thank our fans for their patience and invaluable feedback. We will continue to monitor and listen for any additional issues.

Nice. I'm glad to know the texture thing is getting looked into. When the framerate issue and that get fixed I'll go back to the game. I'd like to finish playing the game when it's at it's best- mainly because I'm worried I'll finish the game before they finish fixing it and I'll never get to see it in top shape.

source (same URL as the post above me)

#8 Posted by CornBREDX (6745 posts) -

Thanks for mentioning my blog. =)

#9 Posted by CornBREDX (6745 posts) -

I can't think of any game that I had spoiled that I didn't have spoiled intentionally.

If I don't want a game spoiled I don't read threads about it, I don't watch videos about it, I don't watch ads about it, I don't listen to podcasts talk about it, etc. until I've played the game. It's always worked for me.

#10 Posted by CornBREDX (6745 posts) -

No, they could still make phone games.