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CosmoKramer

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CosmoKramer

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CosmoKramer

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The Jackbox Party Pack 1&2 and Keep Talking And Nobody Explodes are sure bets.

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CosmoKramer

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CosmoKramer

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@adequatelyprepared My guess on Catherine is that she took particular care in ensuring her scan was well done. Such a process could include having the perfect state of mind and a personalized configuration for the scan, as well as verifying and protecting the data afterwards.As you said, her knowledge on the situation and the different possibilities of polyconsciousness chaos probably helped her in dealing with her state too.

There is also the possibility that the WAU figured her knowledge on human consciousness was precious for his mission, which led him to avoid any damage to her normal neural configuration. As I understand it, or at least speculated about, he tried to integrate sea life to insure there was an ecosystem his post-humans could rely on. If we give him this amount of credit in his choices, it's not far off to imagine he would protect Catherine.

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CosmoKramer

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#5  Edited By CosmoKramer

@cagliostro88: Nobody in the crew played Life Is Strange though, sadly.

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CosmoKramer

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@betterley: There are beautiful moments and cool scenes in those missions. But I guess you could watch it on youtube if you don't feel like losing Quiet.

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@barnodian: It probably isn't the game he wanted to make. But the same can be said about MGS2 for example, have you read the design document for it? His ambitions were insane but he got caught up in budget limitations and the power of the PS2. MGSV feels to me like it should've been longer, have a denser story, more varied gameplay, etc. Sure. But the game is what it is, and I find really pointless and ridiculous people judging the game for what it could've been. It may be incidental, but to me, MGSV being a weird entry can be reconciled with the way the story concludes in chapter 2. The game left me with a weird feeling in my gut, quite dizzy and at a loss for words. I won't go into further details, but suffice to say that, whether it's voluntary or not, this last game for me is Kojima getting weird in a way that makes even die hard fans uncomfortable.

He's doing that with a type of subdued, implied storytelling that leaves you with your own thoughts for the most part of the game. All throughout my playthrough, I found myself rethinking about events, interpreting them through the lens of other characters, imagining what Quiet thought of Snake, what Snake thought of what he was doing. It's no genius move, but Kojima not spelling anything out in long cutscenes, leaving threads hanging and frustrating me ended up pushing me to make the story mine in a weird way. And I'm not talking about open-world emergent gameplay here, I'm talking about thinking of things with incomplete information, doubt and frustration, dare I say: as if I was there. In a lot of ways, it feels like it's not focusing on world-changing events and climactic moments as the rest of the entries did - Shadow Moses Incident, Big Shell Incident, Operation Snake Eater, etc. It's more about a world slowly getting entrenched in a routine and bad habits sparked by dramatic events that left you powerless. This game feels like the story somebody tells you about in an another MGS game, an off-screen flashback. It's not what I expected, I'm not sure it's what I wanted, I'm don't even know if I'm fanboy-rationalizing here. But for the moment, I think it's unique in the series, and I'm glad for it.

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CosmoKramer

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I wonder how the story will affect their decisions when it comes to MGSV. I can't wait for the spoilercast later this week. Dan liked it because of course Dan liked it, Brad really seemed to feel sour about it and Jeff is a big question mark - he seems to like the plot points people spoiled for him but I can see him not liking the execution at all for how mystifying and non-MGS it is. It's been said dozens of times in this thread already, but Fallout can take out MGS if it has a snappy enough gameplay and a satisfying, fleshed out open world. If Bethesda nails it, I'm pretty sure we'll see Dan fighting tooth and nail for MGS against whoever will face him in this, GBEAST doesn't seem that interested in MGSV at all for instance. It should be really fun and a change of pace from last year when he was pretty silent. Except when it came to DKC Tropical Freeze music.

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CosmoKramer

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@grixxel: You're right, that was pretty dumb on my part. The parasites did activate though, so she might infect anybody she comes in contact with. In that situation, indeed, she might as well be dead because she will live the rest of her days in complete solitude out of fear of contaminating somebody else. Or again, maybe she killed herself to keep that from happening. It's quite open-ended actually, but sad either way.