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CptBedlam

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CptBedlam

4612

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Yeah, I continue to pay premium because I want the site to continue to exist but tbh hardly any of the premium material is interesting to me.

Too many weird shows, not enough quicklooks.

Yes, games continue to come out all the time ... but we see nothing of them on GB unfortunately

Basically, for me it's only the Bombcast, Grubbsnacks and the occasional QL if there is one.

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CptBedlam

4612

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#2  Edited By CptBedlam

I've been playing Souls games since DeS / DS1 and increasingly over the years I've been trying to actively stay away as far as possible from all the weird exploding online fandom. From "Vaati" to "let me solo her" ... I've never cared about any of these one bit. To the contrary, my cringe detector won't let me near these guys. I still look up a resetera thread or so to get a question in about my progression but that's it and I'm happy. Apart from that, I enjoy talking to friends who also play ER the most.

Edit: and to comment on the actual topic: the more I played ER the more I longed for the more condensed Souls experiences of the past. ER is excellent in many ways but after 180 hours played and nearing the end, I can't but feel like it is a tad overhyped and over-appreciated by critics.

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CptBedlam

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@brg: Oh yes, I mixed up the names but it sounds like the ending / boss fight I remember.

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CptBedlam

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Good write-up. I think I played this back then but I'm not completely sure. Was the last boss Zombie-Kaiser Wilhelm or somethinglike that?

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CptBedlam

4612

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#5  Edited By CptBedlam

@rorie: The LG OLEDs have VRR since the 2020 series I think (CX, C1).

edit: and to contribute somthing to the topic: I have a C9 which I have used primarily for gaming and as a PC living room monitor (youtube, news websites, forums etc) for many hundreds of hours so far and there is zero burn-in.

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CptBedlam

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#6  Edited By CptBedlam

Depends. On PC I found some early 3D games breathtaking at the time. Like Descent, for example, and yes, also Quake (or many other shooters).

On consoles I found it rough. Too jittery with all the texture warping on PSX and on N64 everything was extremely blurry.

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CptBedlam

4612

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#7  Edited By CptBedlam

At this point, who cares where people are working from? The office age as we knew it is over for certain employment sectors.

All I care about is that I see more QLs (with more than one person in it) again which is great. Content seems to be ramping up lately.

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CptBedlam

4612

Forum Posts

7

Wiki Points

74

Followers

Reviews: 0

User Lists: 0

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CptBedlam

4612

Forum Posts

7

Wiki Points

74

Followers

Reviews: 0

User Lists: 0

#9  Edited By CptBedlam

I'm looking for an apparently rather unknown fantasy action-adventure game on PC.

- I believe it came out in the late 90s (or mid-90s or maybe even around 2000)

- third-person, very early 3D graphics

- it was fantasy-themed but probably not from a big license (maybe but I didn't care back then)

- it was linear as far as I can remember

- it was similar to Severance: Blade of Darkness, Die By The Sword and the like (although more colorful, no classes to choose from and more linear, not as gory); also think Drakan if it was linear and had no dragons, Ultima 10 if it was no open-world rpg, Wheel of Time if it was third-person and more colorful

- the hero was some barbarian/knight-kinda guy

- in the first level the hero wakes up on a shore and has to fight his way along / upwards a cliffpath; there are some tower structures on the path; there are some archers (or maybe fire spell throwing guys) and in my memory the colorful cliffpath environment is drenched in sunset lighting conditions.

Drove me a bit crazy for years that I cannot remember what game that was. Pretty sure I never played it very far but somehow that atmospheric cliffpath level left an impression on me :D

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CptBedlam

4612

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74

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Reviews: 0

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#10  Edited By CptBedlam

One of the very few games that are generally acclaimed but completely lost me because of their look is Salt & Sanctuary.

I'm a huge Souls fan, love drab and muted color palettes and I also love indie games with deliberate art styles, but S&S simply looked bad, washed out, blurry, inconsistent and amateurish.

I immediately noticed it was these guys when their new game was announced this E3.