Just wanted to let you guys know I'll be leaving for vacation tomorrow (Saturday) morning, and returning sept. 9th. This is gonna put me pretty far behind everyone but I still want to have a guild to come back to. See you guys next weekend!
-Craptain/Inxy/Boobies/I have more names than pokemon
@selfconfessedcynic: I agree that it will likely be blown out of proportion, but I don't see that as a bad thing. If the launch community remains tight and dedicated, I think that lays a stronger foundation for the lasting value. If everyone finds out later that, "Oh, hey, this game doesnt suck as much as my skepticism led me to believe, I guess I'll play it" and then we get a flood of new players, I don't see it impacting the core launch community. I'd rather not have them around at launch anyway
If you leave the launcher open all day and they release a patch, will it auto patch or do you have to restart the launcher? I might just leave it up while I'm at work.
I wasn't even really worried about end game personally as I'm definitely going to be PvP focused. However, this isn't the kind of thing you want to hear when so many people are voicing exactly this as their main concern in regards to GW2s potential lasting success.
Update:
@WinterSnowblind said:
One of the developers just posted on Guru.
Just want to jump on this before it gets out of hand. Pretty much nothing in this post is factually correct, I'm not sure where this information came from but flat out: it's misinformed at best and a lot of it totally false. We'll absolutely have a GM team that helps support the game at live, the rest of it is partially incorrect information or just plain wrong. You'll start seeing information about our post-ship plans shortly (as early as today on some press sites) but it'll come from developers specifically.
Im making it a point to not be overly devoted to it. The longer I can make it feel like a new game the better. I'll still probably be playing at least 20 hours a week...
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