CrescendOtaku's forum posts

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#1 Posted by CrescendOtaku (55 posts) -
@el33tcapitan: 
The timing is pretty funny. In response to winning the "Take A Break Award", FFXIII-2 is announced out of nowhere and will come out this year. I'm just sick of Square spreading themselves so thin with this franchise (Still waiting on FF Versus XIII or Agito XIII news).
#2 Posted by CrescendOtaku (55 posts) -

 "Lara Croft  "finds out just how far she must go in order to stay alive" after her ship wrecks on a beach." 
 
Makes me wonder if there will be any actual tomb raiding in the entire game. 

#3 Posted by CrescendOtaku (55 posts) -

After a year of hard work (2 years for our entire team), Def Jam Rapstar is finally a mere 5 days away! My excitement reached an all time high today as my favorite site (wink wink) posted a quick look of our game. You can see it here:

http://www.giantbomb.com/quick-look-def-jam-rapstar/17-3294/

Seeing our game on the front page really surprised me, and I was overwhelmed to see just how much fun the guys were having playing our game. It was also nice to see them point out features that I personally put into the game. The game has received tremendous exposure and I can't thank the Giant Bomb crew enough for helping a lot of people get excited about DJRS. As this is the first game I worked on, it's incredibly surreal to see a project observed by fresh eyes and ears (I can't tell you how many times we've heard the songs on the setlist).

We're not just sitting back and basking in the positive preview glory though. We're all hard at work on delivering plenty of DLC for old school and new school hip-hop fans alike. And even if you don't like rap, the game is still incredibly fun. I can say this from experience because my genre of choice is rock, yet here I am at this past years E3:

http://www.youtube.com/watch?v=weK0R7KmsRg

It's been a long and memorable year, and I couldn't be prouder of the final product we've created. I hope you all pick up the game when it hits store shelves on October 5th. Enjoy the gaming goodness!

 
#4 Posted by CrescendOtaku (55 posts) -

No more RPGs on my handheld! A man can only sit on the can for so long

#5 Posted by CrescendOtaku (55 posts) -
@YellowJello said:
" @CrescendOtaku said:
" @YellowJello said:
" @CrescendOtaku said:
" I like the simplicity of the new look "
The old look was pretty simplistic. :-/ "
Yeah, but the new look is cleaner in a way. And it falls in line with the way other boxes are made with the system being on the top border. "
So you're saying it's better because it copies the other systems' boxart. kk "
Nothing is better or worse since its all a matter of preference, but I was thinking more along of the line of better continuity with the PS2 boxes.
#6 Posted by CrescendOtaku (55 posts) -
@YellowJello said:
" @CrescendOtaku said:
" I like the simplicity of the new look "
The old look was pretty simplistic. :-/ "
Yeah, but the new look is cleaner in a way. And it falls in line with the way other boxes are made with the system being on the top border.
#7 Posted by CrescendOtaku (55 posts) -

I like the simplicity of the new look

#8 Posted by CrescendOtaku (55 posts) -

Reason #74 I wish I could afford to move to the West Coast

#9 Posted by CrescendOtaku (55 posts) -

I actually just finished the game again now and I consider it pretty tense. It doesn't get under my skin like a Silent Hill game but it does freak me out (especially playing with headphones) when I'm trying to deal with a bunch of fast running necromorphs and necrobabies as they shriek and scream in my ear.

One thing I wish the sequel would add is a 180 turn button, the one thing RE5 has over this game (why don't more shooters have that instead of the slow pan around with the right stick?)

#10 Posted by CrescendOtaku (55 posts) -

I guess this makes sense since Sony said at E3 the PSP Dev Costs dropped like 80%. So with the poor sales of the DS version, I guess Rockstart figured "eh what the hell, couldn't hurt."

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