@feckless: I can think of couple reasons to use the BG name: 1) They want to make it clear as to what style of game it will be (Baldur's Gate, Neverwinter Nights and Icewind Dale games all play little bit differently).
2) It also tells us where the story takes place, which is confirmed by the trailer. Guard who is being attacked by mindflayer is wearing emblem of the Flaming Fist, who serve as guards for the city of Baldur's Gate. I suspect that the story begins from there and then expands further to the north because there is plenty of unexplored area and locations that hasn't been visited in the games before. I don't think it is going to follow-up on the story of BG2 rather than it's own thing that may at most reference things that happened in previous games. Too long time has passed since previous game and that story was wrapped up anyways.
Nope, first turned off by the protagonist who looks like you put 12-year old boy in adults body.
Second and bigger issue for me is the combat and movement, it looks very janky and awkward. In movies, the lighsaber-combat is very fluid and dynamic but here there is way too many stops and slowdowns in the animation, making it look like sequences of different poses than smooth motion.
Seemed a bit harder than my playthroughs, then again I never recruited Archangel first. Wish Alex would run out of cover less when being shot at though.
I also would like the helmet to be turned off during cut-scenes. Pretty sure there's an option for that.
It looks harder because they are ignoring biotic combos and wasting multiple clips of ammo on weak enemies when they could have used pull+warp AoE to wipe them out very easily.
@steveurkel: Just Devolver being quirky, most likely. But they probably use it as a narrative element as well, such as world being populated by "recycled" inmates from first season.
Watched this and Nier QLs back-to-back and where as I was enthralled by everything I saw in Nier, this one just looks bland. To make it worse, it's clearly lacking polish and your attention is drawn to various glitches and bugs. Conversations look stiff, partially because previous games had fixed camera angles that were pretty well thought out and felt natural with the flow of conversation.
It also bothers me how you can see animation glitches in cutscenes, especially during introduction setpieces. First impressions are important and wonky facial animations and other issues (check Miss broken hips at 37:40) shouldn't happen that frequently, especially early on. Been replaying original trilogy while waiting for this one and ME2 and ME3 have much higher quality finish to them.
Crommi's comments