Crono's forum posts

#1 Edited by Crono (2698 posts) -

I too often wonder just how wide of use the wiki receives. Honestly, I don't think it is viewed much by anyone other than active wiki users. When the site first launched I was very into it. But my interest dwindled the longer I frequented the site. Now I just come here for the content of the staff. I like knowing the wiki is there but the quality varies greatly across the board and even my own contributions are not consistent in quality. Overall, it's a great idea but I am not convinced it is widely used. It would be interesting to see some stats for use of the wiki, but I doubt we'd ever see them.

Good luck with your endeavor. I like it when the community does cool things. I don't want to sound like a downer, but I really think it is hard to get traction for interest in the wiki. But best of luck either way. I enjoyed your post.

#3 Edited by Crono (2698 posts) -

Awesome additions to the growing body of work. Fantastic!

#4 Edited by Crono (2698 posts) -

The public has to care about the people who make games more before they can start to care about awards ceremonies and it can't just be the very select few that we all know and love already - and of those select few that we know and love, there has to be wider appeal. These shows will continue to fail until more people genuinely care about the people behind the games. Until then, they will be seen as the marketing ploys they are and come off as pandering. I know Keighley wants to make them both interesting and also meaningful, but I honestly feel like that will ring hollow so long as studios remain just logos to most people.

Will be interesting to see how it plays out with this being streamed across Xbox Live, PSN, and Steam. I think that is a more appropriate route to reach the people they're shooting for.

#5 Posted by Crono (2698 posts) -

Hey Brandon,

Yeah, I noticed the numbers next to messages and posts disappeared. Thought maybe that was a bug. I guess it's intentional. Anyway, hello.

#6 Edited by Crono (2698 posts) -

It's a shame that poor launches stigmatize games throughout their lifespan. It's completely understandable that we'd hold this against a game in the short-term, I'm not knocking it, but the reality is that most multiplayer-focused titles change drastically from launch regardless of whether the launch is smooth or rocky. When you're spending $60 for a title at launch you expect it to work out of the gate, but we're so far out since that happened that grading the game against its shoddy launch just seems like a pointless exercise in ranting. I realize that isn't the focus here, I guess I just don't see how the inclusion of the rocky launch is even relevant here. Then again, the internet has a long memory for failure so I'm sure the launch is still at the forefront of most people's memories. It's a lazy association regardless.

BF4 has evolved into a noteworthy title. Is it without fault? Of course not. But it has separated itself from the pack and doesn't resemble the mess it was in the beginning. It's a solid title that, with friends, creates so many memorable moments that makes other shooters seem quaint by comparison.

#7 Posted by Crono (2698 posts) -

There are way better places to focus your resources, even if this curation isn't taking much effort. Honestly, it's an afterthought. How many of your current followers are just following because it's Giant Bomb? I imagine that's how it is for all popular curators. This is really a free way for Steam to favorably align themselves to top streamers and other outlets such as Giant Bomb without needing to offer any kind of real incentive. They give you a home to promote their products directly on their platform in the guise of helping promote more obscure titles.

Of course, I don't want to seem that cynical because I have no doubt their original design goal was to help garner more exposure for different titles... but honestly, this played out the way most of us could have predicted. Those who are already established on 3rd party platforms have the largest followings and most incentive to use the platform. Everyone ends up getting all their info from the same sources. So what purpose does the curation process really serve in the grand scheme of things? I can't imagine any more than a negligible amount of people have discovered Giant Bomb as a result of the Steam Curator program. I do, however, wonder how many more users and purchases Steam can convert by (theoretically) having an "official" base for the huge nodes of varying fanbases that they will (maybe?) see from having access to each respective camps' followers. Ultimately, the curator program ultimately seems to be a huge favor to Steam and a minor marketing tool for everyone else.

#8 Posted by Crono (2698 posts) -

I really wish that there were no on-screen HUD elements to this game... I think then the cinematic bars would be a lot more justified. The HUD elements just take me out of the immersion that the bars help create. These elements clash too heavily IMO. You can argue that they're concessions to make the game more of a pleasant experience, but surely the developers could have found in-game ways to indicate the same information.

#10 Posted by Crono (2698 posts) -

@sanj said:

Thanks everyone for your comments.

To answer a few questions:

- I won't be putting prints or other merch of my Giant Bomb-related stuff up for sale. It's Giant Bomb's call to make.

- I won't be putting original-res files up and I'm not accepting money for them either. I may provide slightly higher-res versions down the line, but I have no interest in making money off this.

- My original plan was to go through the entire Giant Bomb crew, but honestly I underestimated the time and energy investment (which is a lot when you're an obsessive nit-picker like I am). I still want to try, but it will take time. Perhaps Drew's MGS2 playthrough will reinvigorate me to crank shit out (most likely scenario).

Btw I totally flagged someone's comment on this page by mistake, and I have no idea who (itchy mouse-button finger). So, uh, sorry, whoever that was! It was a comment near the bottom I think...

@rox360 said:

These are insanely good. I am so envious that you can pull off that style so damn well. I feel like I'd have to throw up another hundred drawings before I'd have the confidence to handle a marker like that. So bold! So beautiful.

I'm not that good either! Plenty of mistakes were made and corrected in Photoshop. I'm still learning how to use markers effectively.

Have you at least talked to anyone about the possibility of selling these as prints and getting a % of total sales or a flat rate for rights to sell? I mean these are really REALLY good and there is already a lot of demand just in this little thread. I am sure many more are out there who have no idea you did this but if it was endorsed and shown by the GB guys in some way and put on sale they'd be on board for buying these as well. Maybe even a limited print run or something would be good. Either way, there is definitely a demand and it seems such a shame to just shelve the idea of getting these to users who are more than willing to pay. Yeah, of course these take a lot of time - that's what separates them from 99% of fan art out there that is done quickly just to say it's done. But I'm sure if you are compensated for your time and skill, surely that's incentive enough to continue... Anyway, would be pretty cool if something came from this. I'm not ready to give up hope yet!