Crysis 2 by far. I love everything about that first game, and the second was such a massive disappointment. It played worse, was designed worse, sounded worse, and weirdly enough looked worse. That game made me mad on so many levels.
Cronus42's forum posts
Some of the language with how the devs are talking makes it seem like you will be able to play with other people in your world. If that's the case I think the most likely case is a Destiny type deal. Everyone is their own locally run instance of the game until two instances overlap and they then share that space and can interact. Based on the scale of the game it's unlikely that more than a few players will share space at any one time, so the shared instance could probably be hosted by one of the players in it pretty easily.
They would likely build a cap into each instance as well, so only a dozen (or maybe even fewer) people can share an instance before another separate instance is made. That would avoid people just trying to break the game by all going to one spot. Now what happens if one big shared instance destroys a space station and a separate instance is looking at that exact station at that exact time? Who knows, they haven't really talked about how 'live' the updating to the central server is. If I had to guess, your local client has a version of the system saved on your drive, and updates on warp to that system/ login if you logged out there. I'll admit I haven't coded anything like this, so I can't speak to how hard it would be, but if it is feasible it seems like the way to go.
So for the past few months I've been experiencing what seems to be weird frame rate drops in games where I had perfect 60+ before. Started looking into things with a frame counter and it got weirder. My frame rate doesn't actually drop, it just looks like its suddenly running at about 25 fps, while still having over 60 on fraps. It comes and goes for random amounts of time and no video driver updates or reboots seem to fix it. Anyone seen anything like this before?
@cmblasko: There's already matchmaking, but there is no feedback on where you actually fall on the bracket. You used to be able to see which of the three chucks you fell into through a weird backdoor process, but they took that out. MM currently just matches you with equal skilled players and you just accept it at face value. Now you can actually see some amount of feedback on where you fall.
@lackingsaint: The core mechanic you're missing is how review scores work. The game compares the games values to an invisible set of numbers to get the scores. These values for the game are based on the ratio and amount of the two stats for a certain game type. The part that brakes it is how the game gets these scores. The scores are based on your best game. So if you don't improve the for your next game, it will get a lower score. It means if you end up with a crazy blockbuster, it becomes very hard to make another one, because you need to significantly beat your old score. It seems to actually be better to do moderately well for most of the game till you unlock the research center. Otherwise you just go bankrupt. It's a really dumb system.
Can confirm this thing is broken. The way it measures "skill" actually skews it towards supports. Also like OP said it is very easy to get carried into insane skill numbers, regardless of your actual contribution. There are too many other factors that this thing can't measure to account for skill. My own rating is mid 300's, same as the friends I play with. Based on their scoring seems low, but when you could still easliy check brackets my friends and I were almost always very high. So unless we've all gotten a lot worse, the scoring is really heavily weighted towards one end.
Yea it's broken. Seems like a good idea but it's way too arbitrary, way too gameable, and honestly could prove TERRIBLE for the community.