I want to believe this will be as amazing as Origins, but 2 burned me so badly I just can't take that leap of faith. One of the biggest things I hated about 2 was the look of the combat. They made everyone jump around doing teleports, jumping 30 feet into the air doing 1080 flips, and it looked like some terrible anime. So when the first thing I see in this trailer is that mage guy flipping around the staff I let out a sigh. I hope they go back to the more realistic and heavy look of the first game. They had a weight to how they attacked and looked in that game that just felt really good to me. It looked real and not some hyper fake combat.
I have been ignoring everything about this game as I don't want to get my hopes up like I did for 2. I will wait till it's a few days out from release and then dive into all the promo material and see what they are doing then. From what little I have seen it looks like they are trying to make The Witcher: Dragon Age Edition. Which does not appeal to me as I didn't care for those games. We will see come closer to release I guess.
Spot on sir. The combat looks too exaggerated. On the other hand it may feel different with the top-down camera view, guess we'll see. Besides this, does anybody here have a problem with the dialog wheel in Dragon Age games? Something about it just doesn't feel right...
The wheel is one of the other major reasons I dislike DA2, and disliked Mass Effect. It boils conversations down to a binary good, douchebag, evil choice and gives no exploration or reason to replay. One of the reasons I put close to a thousand hours into DA:O was because of the traditional dialogue trees allowing so much variety and exploration that every time I replayed the game it felt like I was discovering something different each time. When they use the wheel all it does is make me decide at the start of the game if I want to be a bad guy or a good guy and I just know to pick the top or bottom accordingly. I don't feel like I'm playing an RPG with choice anymore and that I'm just playing a linear adventure book and every so often I have to pick if I want to keep seeing the good guy story or the bad guy story.
Maybe if you really looked at the traditional dialogue tree it boils down to being the same thing and it's just an illusion of choice due to how it's presented. All I know is I never want to replay an RPG with the wheel because of the above mentioned, and have replayed RPG's with the traditional dialogue tree over and over because I feel like I'm seeing something new, or the same thing from different angles each time.