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csl316

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csl316

17004

Forum Posts

765

Wiki Points

65

Followers

Reviews: 0

User Lists: 10

@tolkoto: I kinda wish I watched all of today's video before starting. The golden quotes just kept coming.

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csl316

17004

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765

Wiki Points

65

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Reviews: 0

User Lists: 10

#2  Edited By csl316

Hi, I wrote a wrestling entrance theme for RoboMitch.

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Why? Well, Dan mentioned someone taking samples and making music, and there was a picture of Robocop with a belt. So a dumb ass chuggy wrestling theme felt like something I needed to do. I've heard a LOT of wrestling themes over the years so I tried to be faithful to the way they're done (simple and unclean).

It was all basically improvised and mixed over a lunch hour, which I feel is the Jim Johnston way. And then I dropped in some samples of Robomitch and the movie (EQing an excitable Mike Minotti is a good time).

So yeah, check it out!

@danryckert

@jeffgrubb

@janman

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csl316

17004

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765

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65

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I absolutely loved the Vita, and that's all I got to say about Sony handhelds.

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csl316

17004

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765

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Reviews: 0

User Lists: 10

@justin258: Yeah, feel is the the thing for me in this remake. The core combat design hasn't changed much aside from slightly more mobility on both sides.

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csl316

17004

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765

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@atheistpreacher: The stationary thing was super off-putting to me at the time. Why? Because I played RE4 after Gears of War. It just felt so clunky and unnatural. I'd run away, stop, and then the zombies would slow down, rinse and repeat. It was designed to be that way, but it always felt archaic to me. It made sense in the old games but I was comparing it to then-modern third person shooters. So between that and a campaign that felt five hours too long, I never played the game again.

In this game I don't feel bolted to the ground. And even though I'm not exactly running and gunning, it still feels way more freeing to me than before. Like, I'm still standing there a lot, but just having the option to move makes it feel so much better against the standards of 2023.

There really isn't an argument to be had here. It either bothers you or it doesn't. I actually plan to replay this one so it's a huge improvement to me.

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csl316

17004

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765

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65

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Reviews: 0

User Lists: 10

Your final thoughts feel like mine when it comes to Crash Bandicoot 2. They remade those games, and 2 technically looks nicer. But the game doesn't play as tight, the colors aren't as striking, and I just love the original. Even the CD case has a cool holographic thing. N. Sane Trilogy can't compete!

With that being said, I beat RE4 like 15 years ago and didn't really like it. But I love the remake. Small tweaks like moving and shooting, the Ashley changes, and the fresh coat of paint made this game click for me for the first time. It feels modern, whereas someone without nostalgia can play a previous RE4 remaster and feel like they're playing something old. Partially because of the dated graphics, even if it's smoother and runs at 60.

So was it necessary? I thought no, but I'm having a great time now so the answer is actually yes. Maybe not for you, but for a new potential audience.

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csl316

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#7  Edited By csl316

Pretty cool, I'll take a look. Renowned author Dan Ryckert wouldn't put his name on just anything, right?

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csl316

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This seems really cool, despite the weird formatting of this post. Reminds me of the GB Mega Man project awhile ago, just more ambitious.

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csl316

17004

Forum Posts

765

Wiki Points

65

Followers

Reviews: 0

User Lists: 10

They've been fun streams. His stuff was always my favorite when they started doing solo stuff during lockdown. It's still Jason playing his games.

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csl316

17004

Forum Posts

765

Wiki Points

65

Followers

Reviews: 0

User Lists: 10

First FF I finished, so it'll always have a soft spot for me. Really loved the combat system, the pacing, and even had fun with blitzball (it was fun taking my team of screw ups and becoming unstoppable).

Anyway, here's a cover I did of its most... striking song.

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