" @CupOfCocoa: I looked on Destructoid for anything involving Activision, PR and "Chaotic Evil" and didn't see it -- can you link to the source article that piqued your interest? I agree that gaming companies have to be mindful of the culture they serve; they have to represent it authentically as well as stay profitable. But I don't think anybody is upset when a game company sells a game. They are upset when the games they sell make them feel like they are not appreciated, and that can take many forms. That said, I think @ProfessorEss hits on an interesting and rarely offered point. Gamers are quick to condemn, sometimes at the exclusion of praise for what they like, and they are generally binary in their feedback -- it's the best ever or it's the worst ever. There's a lot of absolute opinions expressed out there -- not all of which are even based on personal experience. and it's not stuff a publisher can take as actionable (or sometimes even rational) feedback. Lots of knee-jerk reactions make it hard to foster the conversation and community part of the cultural relationship you're discussing. And it's honestly something I don't see in other passion hobbies -- I'm a big electric guitar nut, but I don't see people condemning Fender's latest model before they see it for themselves. They go "Hmm, could be interesting, even if I don't need or even want it." There's an open-mindedness and a larger world view in other customer/creator business relationships that gaming currently lacks. Maybe it's just maturity -- guitarists have been around longer than video games, and guitar design went through its awkward phase in the 60s. Maybe we still have some ways to go. "
Actually it is filed under "Satan" (I don't kid: http://destructoid.com/elephant/index-short.phtml?t=Satan) while the article that finally made my write something about it is here: http://www.destructoid.com/activision-hating-us-not-realistic-akin-to-ps3-bashing-189749.phtml
I think you (@DanAmrich) and @doejonathan pick up on the same issue: the maturity of both the culture and the wider industry. In a very technical sense gaming is in its infancy. And so it seems, there are issues in how we perceive games and their creators - thus also meaning we as culture is infant as well, with little history, little memory of "movements" or styles (or the similar phenomena) we find it other, older cultural mediums.
You mention guitars, and I think that it could be different. Perhaps a more suitable analogy - with equally powerful splitting force are other "products" of culture like songs, movies, books. A guitar is more a tool for creation then the creative product it self in so far music is the outlet.
Within some cultural movements or hobbies, you can definitely find "Bach sucks! Bugger him and go Pussy Cat Dolls!" or "Dan Brown makes me sneeze flaming acorns". Perhaps it is an issue of other contexts that factor in on the "maturity" of a group in gaming and other hobbies?
And thanks for the comment, it was very constructive. :)
I'll add on a personal note that I love to write and discuss things like this, but seeing notifications on "7 new comments" makes me nearly vomit blood so thanks for not chewing me out and instead adding some interesting points to the discussion. (Which on the same not is interesting that I feel, does this reflect on the gaming community as a whole or just that the Internet can be pretty unforgiving?)