The first episode of The Wolf Among Us proved that Walking Dead wasn't just a fluke so I hope this is true, seems like the setting fits really well with the strong morale choice stuff they have been doing.
Cybexx's forum posts
I suspected last week that the Xbox One version of Ghosts would have a solid framerate, hopefully the PS4 patch solves things.
I like the Trophy Rarity thing, to me that at least makes trophies a bit more interesting even if it does change the focus to individual achievements over the combined score idea that Xbox has. The total trophies display was always kind of meaningless with the exception of Platinums.
I'm just happy to see Monolith working on something that isn't a download-only competitive multiplayer game, I think they've done an admirable job in that space but they've done their best work in single player.
A LOTR licensed game isn't quite the No One Lives Forever 3 I would hope for but it could be potentially cool. It sounds like a Bioware game.
Considering Killzone Shadow Fall is 40gb and the PS4 has mandatory installs for disc games you could blow through 500GB - (reserved OS space) pretty fast. Games are probably going to get bigger the deeper into the generation we get. I don't need everything installed at all times but I tend to have a lot of games on the go at one time. I will buy a larger harddrive for my PS4 but I want to wait a bit till after launch to see which hard drives actually work, I'm not going to preemptively buy one before launch on a guess based on the specs that Sony released. That and I don't think the launch games I want will fill the hard drive, so I'll spend my money on those now and pick up a new harddrive next year.
I visited that giant Xbox One in Vancouver tonight and got to play a round. I just dabble with fighting games but Killer Instinct seemed solid, if I didn't know it was developed by Double Helix I could be fooled into thinking this came from an experienced Japanese developer. We won't really know how it stacks up balance-wise until shoryuken.com rips it apart but I enjoyed my time. Jago, Sabrewulf, Glacius and Chief Thunder were the playable characters in the demo.
This is par for the course. Consoles no longer just have a memory card management utility and a cd music player. There is a lot of stuff you can do before you even play a game. So expecting all of that stuff to be done and bulletproof by the time the consoles go into manufacturing is a bit unrealistic.
I would like to think Sony has their stuff together for the patching servers after how frequently they were criticized for it last generation but we shall see.
Also going forward you can expect this update to be installed on the systems manufactured next year so I think the venn diagram of people who are picking up a system at launch, want to watch Blu-rays but don't have internet is probably non-existent.
I think this controller design has potential, it is nice to see them try something different than the 12 buttons, 2 Sticks and a D-Pad norm.
The controller text input interface they included with Big Picture is far superior to anything the console manufacturers came up with so I'm giving them the benefit of the doubt when it comes to controller design.
I can see issues with playing fighting games with this thing though. The way that the face buttons are placed around the touchscreen makes it hard to coordinate precise stick movements and button presses, you could maybe move the main buttons to the shoulders or maybe even the cardinal directions on the right pad. Well who am I kidding, you'll end up using a 360 Fight Stick anyways.
You also might not get some the movement precision you need in certain platformers that are built around the D-Pad.
This makes a lot of sense, considering that gog.com just gave up on Linux because they couldn't guarentee that their games would run on every perumatation of Linux. Having one LinuxOS that Valve is focused on makes this all a lot easier for them to support.
The main problem is that crowdfunding is treated the same as the purchase of a product. But the reality is that you are not actually purchasing anything while backing a project. You are giving a gift of cash and maybe if things go well for the project you are getting a gift in return.
And it has to be this way otherwise the whole thing doesn't work. Yes that means that someone could run away with your cash but you have to take that chance which is why you should never back anything that seems suspicious and you should never use money you can't afford to lose.
Paypal needs to treat crowdfunding similar to how it treats charities, there is no refund.