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There are some games that gate overwhelming joy after accomplishment. Take Dark Souls, for example. That game uses despair, rage, curiosity and bravado to heighten the peaks of joy that comes when you overcome its many obstacles. Most games have an inherent design is made to reward players for a job well done.So how do I explain Journey? There is no real challenge to it. There is very little positive feedback, outside of making your scarf longer. In fact, there is very little "game" here at all,...0 out of 0 found this review helpful.