@Kazona: The reason why antialiasing doesn't work is due to the way they're doing much of their rendering (they're using deferred lighting so they can have more than a few lights in the scene without killing performance). D3D9, quite simply, cannot combine antialiasing with deferred lighting due to how AA is handled in D3D9, and it's non-trivial to do in D3D10 and 11. It might be added in a later patch, but don't bet on it.
The franchise must have had one release between the instance of the noscon and the game that the noscon is intended to follow (This would make Metroid Fusion exempt; it was released the same day as Metroid Prime. BC:Rearmed would also be exempt).
A remake is not a Noscon. It is a new game that directly follows a predecessor, not a remake of. (This would make BC:Rearmed exempt)