By D_Bones 3 Comments
This series is because of the fact that as a student I have little resources to consistently buy new games and as such have felt left out (wah wah) as I never play enough current year videogames to create a proper top ten games of year list. So instead of doing that I am just going to talk about the games I played this year (whether from 2009 or 2012) in no rated order but simply in the order I played them.
Ok so despite the fact that almost all (with the exception of maybe two) of the games I’m speaking about are old news or not really relevant I will continue to share my year of gaming experience (even if no one reads it ha ha).
Oh Infamous what an amazing series by one of my favourite developers (Sucker Punch). Sly Cooper and Ratchet and Clank were the cornerstones of my intermediate gaming life. As such when all of Sony’s Big Three (Sucker Punch, Insomniac, Naughty Dog, I know Insomniac is going multiplatform with Fuse) moved on to the new generation and began releasing their hmm more mature games at first I was worried. Would the happy go lucky fun of yesterday go flying out the window? The answer of course was no, Playstation gamers got 3 brand new series which I thoroughly enjoyed. Resistance I spoke about in my earlier blog but is my favourite FPS series this gen which most people will not agree with and Insomniac continued the excellent Ratchet series. Naughty Dog gave us the adventurous Uncharted series which at first I did not get the acclaim after I played the first one but has steadily grown on me. Finally Sucker Punch followed up Sly Cooper with Infamous. The original Infamous I loved, the twist ending the amazing climbing and traversal, the stunts, the story and to some extent the characters.
While I never really loved Cole or Zeke as characters they have been a fairly solid duo for the extent of the three Infamous games (I’m totally counting Festival of Blood). I hated Zeke at first but his annoying commentary became occasionally funny and when I went into the second game was happy to hear him again. Cole in the second game got a new voice actor (I didn’t really notice had been like two years since I played the first one) a slightly new design (SO GLAD they didn’t go with the Drake look alike design) and new superpowers. I’ll be honest and say Cole’s interactions with his new female counterparts weren’t great but then again him and Trish weren’t really that special either. I actually found Zeke more bearable simply because of the fact that Nix was atrocious. I found her incredibly irritating and it didn’t help that her powers were crappier than Kuo’s. The power to lift stuff up and chuck it at people was pretty great. I found myself throwing cars whenever possible with a smile of absolute glee on my face as it exploded causing the enemies to fly away. I absolutely agree with Brad when I say the Icicle jump move was awesome and made travelling fast and fun (the best traversal move until I got bat swarm in Festival).
The story itself I found to be lacking compared to its predecessor. While Bertrand was an ok villain the creature he turns into looks absolutely ludicrous and obviously this series isn’t about realism but a giant shrimp man isn’t exactly frightening. As for the Beast, compared to Kessler and the twist about who he was I found the twist about the Beast (dunno if it was a twist maybe someone can explain) to be incredibly obvious. I mean of COURSE it’s that other guy who came into contact with the Ray sphere and disappeared ominously. Also the seemingly arbitrary character decision swap at the end was bizarre I mean the Kuo and Nix switching didn’t really make sense to me. Maybe you guys felt different but when I got to that part I was looking for like ten seconds going wait…did I miss something? Finally as far as the endings…well in either case it seems they really split the path so if there was a proper sequel (please Sucker Punch, although new IP first :D) it would start on different paths completely. Even though the “good” ending seems final…obviously it can be continued given the lightning seen at the end of the scene.
Trophies: So the first Infamous was my initial Platinum and started my whole crazy completionist trophy hunt. So the first game was a pain in that finding all the blast shards took forever and became irritating after awhile (GOD DAMN YOU LAST BLAST SHARD NOT ON MAP BUT ON BROKEN DOCK!!!) sorry… I still have leftover feelings about that. While that part was annoying the other trophies were fairly standard, encouraged you to play the game twice to see the different story beats (not majorly different but still) and use all the powers. The stunts in particular were a fun challenge even though some could get locked out if you weren’t careful. So with the original trophy list in mind I collected Infamous 2’s trophy list and found it not as challenging and sort of boring. No stunt trophies, you got a power to find all blast shards (which I liked but didn’t make things challenging) and the general story trophies from last time. It was good that they had UGC trophies because otherwise I might have missed out on some decently made missions but the UGC thing isn’t really my bag. I also liked the climb the fence trophy which shows that someone has a sense of humour at Sucker Punch. Typical trophies overall nothing very special.
All in all Infamous 2 was great mostly because it was more Infamous. It didn’t really expand too much (although some of the nifty new powers were excellent) and the story paled in comparison to the first game but origin stories are easy, sequels are hard. I enjoyed playing through this game collecting everything and taking over New Marais which was a better city than Empire just in that it had more personality instead if just being a jungle gym. For me Infamous is about exploration, powers and a decent story it accomplished all of these to varying degrees and was a good sequel after I had been severely let down by Resistance 3. Thank you for reading, tune in to the next installment Twisted Metal!!!